Tagged 'Tools'

Muscle Builder

5 votes

Builds muscles for characters. More info on author´s site.

Mat Renamer

4 votes

Automatically renames all or a selection of materials to match the name of the object it´s applied to. Useful when merging to avoid duplicate mat replacement.

SimClothMod PRESETS

4 votes

The script interfaces (once again) to the great SimCloth engine by Chaos Group. It provides means to save/restore/manage Cloth Presets when using the Plug-in version of SimClothMod.

TapeFixII

3 votes

Enhances the Tape Helper. Displays the Length of the currently selected Tape or Tape.Target in large friendly letters in a floater. Lets you move the Tape or Target while keeping fixed length of the Object. All US and Metric Unit Formats supported!

Replace MapPaths

6 votes

Lets you replace substrings or whole paths of Bitmaps. Enter both Old and New string to replace only substring. Enter only New string to replace the whole path with the new string. Don't enter anything to remove all paths from all bitmaps. MAX will look into its Map Paths and use the first copy of the file it encounters. If there is no file on the Map Paths - the Bitmap will be missing.

CompositeAlpha

2 votes

Take two IFL animations of 32bit TGAs and composite the Alpha channels only

CollectPlus

5 votes

Collects Bitmaps including IFL contents in a single directory. Updated: Added options to convert all bitmaps to JPGs for VRML export.

EffectWare Scripts I

6 votes

Bounding Box maker - N-leafed rose shape creator.

Collapse and reset-X

5 votes

An export stength reset-X and collapse util. Also tries to detect normal flips and correct then (Although not always successfully). The Script version of reset-X is NOT export proof - and depending on how you export your data will not always work. No accou

Procedural Motion Baker

7 votes

This script will convert procedural/hierarchical animation into keyframe animation.

Syndicate content