Tagged 'Tools'

SelectbyTargetObject

5 votes

"SelectByTargeObject  does the inverse of "Select Target" in the Lights/Cameras QuadMenu.

  • Select a single TargetObject and use the script to select its "master".
  • In the current version - only the "master" will become selected. 
  • TGRestoreAxisToggle

    6 votes

    Small script that toggles the Transform Gizmos restore parameter. Needs a restart after running (indicated in the dialog indicating what the TG has been toggled to). The restore parameter determines whether the TG reverts to the set axis constraints after use - or keeps the constraint just used as the new default.

    BigBrother

    3 votes

    "Creates a list of various scene properties - to show what parts of the scene the animator may wish to optimize - like shadow maps that don't need to be as big - or uncollapsed modifier stacks that are too deep - etc.
    version 1.85 Changed the way the script decides whether a light is using shadowmaps or not."

    MakeUnique

    4 votes

    Takes a selected object and makes it unique (ie - if it's an instance of another object - it will no longer be an instance). Originally found as part of Blur's Object utilities - now here it is in script form.

    RandomTransform

    5 votes

    Lets you move - rotate and scale a series of objects by random amounts.

    smartHideMacro

    2 votes

    Hide Selected / Unselected and remember the set

    SimpleScatter

    5 votes

    A simple scatter. Takes a selected object - makes n instances of it - moves them around randomly within a distance you specify - rotates them randomly around the z axis - and scales them between 10% and 200% their original size.

    Object nudger

    6 votes

    Precise move and rotate of an object in any unit size required. Works in local and world co-ords

    TimeTools

    4 votes

    Utility that lets you add/delete/scale time for collections of objects.

    ScaleByDistance

    3 votes

    Scales a series of objects based on the distance between two mouseclicks.

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