Tagged 'link constraint rigging animation'

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This tool links selected object to another object using position/rotation target (not scale).

This method allow to link without dependencies (you can link, then unlink and use reversed link, that Link Constraint can't do).

Animation will not be spoiled if something changes at frame of linkage. There will be jerk but it can be easily fixed with Align.

You should animate link target, because currently object is not animateable during linkage.

And you can manually animate weights of links to achieve smooth transition between links.

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