Tagged 'zero'

Liked Category OpenCUI

1 vote

To continually not found among heaps of categories that category into which most inputs for setup hotkeys. For instant access to the category Customize-> CustomizeUserInterface-> desired category ...

Чтобы постоянно не искать среди кучи категорий ту категорию, в которую чаще всего залазишь для установки хоткеев. Для мгновенного доступа в категорию Customize->CustomizeUserInterface->Нужная категория...

Non-Destructive Freeze Transform

23 votes

Freeze and/or zero-out transforms on objects while keeping all existing controllers in-tact. This means any existing constraints, script controllers, expression controllers, noise controllers, etc., will still be there afterwards.

Remove Zero Weights

0 votes

* Title: Remove Zero Weights

* Description:
-- Works on multiple skinned models
-- Default values are from range 0.000 to 0.050

* How to use this script:
-- Select Skinned models
-- Run the script
-- Enter Minimum and Maximum values. Note: Minimum value should be less than Maximum value
-- Press "Remove" button
-- This will remove the zero weights from a given selected range from the Skin Modifier of selected objects

Here's the screenshot of the script -
https://postimg.org/image/s9rbgsxb3/

zero

6 votes

Sets the position and rotaion to world zero and.

Run the macroscript and assign it to a toolbar, key or quad menu. 

Zero

2 votes

A simple Script for moving the selected object to 0,0,0 at the touch of a single button.

To install simply copy the downloaded macroscript file to
C:\Users\(Username...)\AppData\Local\Autodesk\3dsMaxDesign\2013\ENU\usermacros

You may need to enable show hidden files to access the folder.

After that you open 3ds max, go to customize> Customize User Interface> Toolbars. Under category find Oliver Emley and then drag Zero to an existing toolbar or create a new one.

Zero-Center Pivot Unimover

3 votes

v2.17 Fixed bug of pivot point to knot of shape when command panel pull out of 3dsmax

Editable_Poly,
Edit_Poly,
Editable_Mesh,
Edit_Mesh,
Splines


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