Tagged 'Tutorials'

3DS Max - Trick - Lock Selection To Rectangle Mode

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In this new video, I will show you the way to lock the Selection mode to the rectangular one.

3DS Max - Subdivide Equally Editable Poly Edges

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In this tutorial, we will learn how to equally subdivide Editable Poly edges,
By inserting the desired number of vertices, equally distanced. This can help us create many random patterns. In addition, you'll find some small useful And off-topic, tips for Turbosmooth and Connect vertices usage.

3DS Max - Trick - Creative Way To Align

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In this video, we will learn how to align objects in a specific direction on another object using a helper object.

3DS Max - V Ray - Change The V-Ray Frame Buffer Default Position

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If you don't like the default position of the V-Ray frame buffer, or, if for some reason you lost the VFB and it's not appearing on your screen, this video will show you how to control the X and Y coordinates of the VFB on the screen.

3DS Max Rotate A Polygon Around An Edge

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In this tutorial, we will learn how to rotate a polygon around an edge.
We will demonstrate two scenarios, in the first, we will use the Hinge From Edge feature, and in the second one, we will use the Working Pivot feature.

3DS Max - Black faces when importing

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This video deals with the problem of black faces when importing from Sketchup, or from other formats.

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3DS Max - Compound Objects - Loft -Part 1

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In this tutorial, we will start learning about a very powerful modeling tool in 3DS Max, called Loft, found in the Geometry, Compound Objects section. This tool needs a path and some cross sections, and it contains many powerful features to manipulate and customize the resulting geometry. This is the first video for the Loft tool, and hopefully, as soon as possible, I will make a second one to cover some of the other features of this powerful tool.

Import from AutoCAD To 3DS Max - Part 1 - Inside AutoCAD

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This is a two part tutorial that deals with good practices related to importing AutoCAD files into 3DS Max. In this first part, we will see how to prepare the file inside AutoCAD before going to 3DS Max. Please watch the two parts.

3DS Max - Compound Objects - ShapeMerge

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In this tutorial, we will learn about a new Compound Object called ShapeMerge. This object will help you to imprint/Stamp a 2D shape onto a surface, also to cut out the 2D shape from that surface, also, you can invert the cutout operation. This is a useful tool if you like to create a road on a land/landscape or cut out a text, or any other closed shape pattern from a surface.

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