Tagged 'Tutorials'

In this tutorial, we will learn how to add vertices where splines intersect.

2 votes

In this tutorial, we will learn how to add vertices where splines intersect.

Lesson 16 - 3DS Max - Total Beginners - Array Tool - Combine Modes

1 vote

In this new tutorial for 3DS Max total beginners and the second regarding the Array tool, we will use a test case, a simple model to create using combined array modes, the Polar Array and the Scaling Array. Also, while watching the video, you will learn some other stuff along the way.

3DS Max Tip - Keep The Mouse Centered In The Viewport

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In this short video, we will learn how to keep the mouse centered in the viewport, this is useful in many scenarios, like, for example, tracing a spline over a picture while staying zoomed in.

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1 vote

Lesson 4 - 3DS Max - Total Beginners - Explaining Editable Poly - Making A Simple Drawer

1 vote

In this 5th video, we'll learn about Editable Poly object, its sub-objects elements, explaining some of their main tools, what they do and how they work. After, we create our first 3D model, which is a simple drawer with shelves and 4 legs. During the video, you will hear many additional, and useful tips that will make your workflow easier.

Lesson 9-3DS Max-Total Beginners-2D Shapes Intro-part 3-Chamfer Fillet Trim Extend

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In this 3rd part of the 2D intro, we will learn about 4 new features related to the Spline objects: Chamfer, Fillet, Trim and Extend.

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3DS Max - 3 Snap Modes Explained

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In this tutorial we will learn about the 3 modes of Snap that you find inside 3DS Max: 3D, 2.5D and the 2D mode.

3DS Max Slider Manipulator Control Multiple Parameters In Multiple Objects. Plus The Fake Watermark!

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In this video, we learn how to use the Slider helper to control multiple parameters in multiple objects at once. Plus, in the final part of this tutorial, at minute 25:03, we will see how some users used this tool to create a fake watermark.

3DS Max - Tip - Match Tangency Of 2D Splines

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In this video, we will learn how to match the tangency of 2D splines on their endpoints so that they can flow smoothly.

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