Tagged 'Tutorials'

3DS Max - Clone And Align

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In this tutorial, we will learn about a very useful tool called Clone And Align.
This tool will let you distribute one or more objects called the Source Objects on to one or more objects called Destination objects. This tool offers many features that allow you to customize the way the distribution should take place.

3DS Max - Tip - Propagate Materials To Instances

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In this tutorial, we will see how to apply the same material to a collection of instances without the need to select them all in the scene.

3DS Max - Tip - Symmetry Mirror - Rotation Transform Lost

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This tutorial will deal with the issue of losing the Rotation transforms done on the Mirror gizmo of the Symmetry modifier.

3DS Max 2023 - Rotate And Scale Using Working Pivot

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In a previous tutorial: https://youtu.be/ZDW0SOLPtrk I've done 3 years ago,
I explained a technique to Rotate And Scale an object using Snap, where the snapping point can be on the object itself or on another object. In Max 2023 that technique doesn't work anymore. This tutorial will show you another way to do that, using the working pivot.

Maxscript Bits & Tricks

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Maxscrip Bits & Tricks - Selection & Materials

We’re excited to announce the launch of our new tutorial series: Maxscript Bits & Tricks!

3DS Max - Animation - Rotate A Texture Using A Dummy And Wire Parameters

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In this 3DS Max tutorial, we will see how we can control the rotation of a texture using a Dummy helper and the powerful tool called Wire Parameters.

3DS Max - Compound Objects - Loft - Part 2

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In this part 2 of the Loft tutorial, we will check more possibilities with this powerful tool, and we will learn about the Scale graph that you can find in the Deformations rollout.

3DS Max - Link Sub Object Elements To An Object

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In this tutorial, we will see how we can bind sub-object elements to an external object using a modifier called Linked XForm, so that when modifying the transforms of this object the sub-object elements will be affected. We will three different scenarios where this modifier can be useful. Of course, you can think of different scenarios of your own. Also, we will see how we can animate the external objects and have the sub-object elements animated without really creating any keyframes for them.

3DS Max - [Quick Tip] - Relocate The Pivot Point Without The Hierarchy Panel

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In this quick tip tutorial, we will learn how to change the position of the pivot point without going to the Hierarchy Panel.

3DS Max - V Ray - VRayRenderID + Photoshop

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In this tutorial, we will learn about the VRayRenderID render element, where you can create a separate file for the rendered image, and this file will contain a distinct matte color for each object in the scene. This is useful when doing a post-production in software like Photoshop, for example, because you can isolate every single object, and work on it separately.

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