Tagged 'Tutorials'

Video Tutorials Photo Studio Pro V6+

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Hi Guys + Girls,

Videotutorials: http://www.infinity-vision.de/software/photo-studio/video-tutorials/

Photo Studio Pro V6+ Video Tutorial: "Beginn Part I".
My english is poor, so is this video without sound. I hope it help to understand the first steps: "create a dataset", "realtime exposure" etc..

3DS Max - Easy Modeling - FreeForm Geometry

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In this video, we will learn a quick and flexible technique for modeling freeform shapes. We will use a Surface modifier, Shell modifier, and Turbosmooth for that purpose. You can use this approach to model a wide range of geometries like roads going up and down, ribbons, etc,...

Get your lost dialogs back

3DS Max - How To - Show Invisible Edges And Quadrify Faces

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In this video, we will see how to show the hidden edges and make them permanently visible to be used in Editable Poly. Also, and quickly, we will learn how to use the Quadrify tool in Editable Poly to create quad faces out of Non-Quad faces. This tool doesn't have 100% success result all the time, it depends on the object's mesh, but it will try its best. In many cases, it's 100% successful.

3DS Max - Can't Weld Vertices On Meshes Or Splines - Fix

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In this tutorial, we'll why vertices won't weld on meshes or splines and
How to fix this problem.

3DS Max - Create A Custom Construction Plane

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In this video, we will see how we can create our own construction plane,
close to the UCS thing in AutoCad. We will learn also how we can place a construction plane on top of a specific face so that this face's orientation will be the custom construction plane's orientation. In the end, will we learn how we can use this custom grid as a handy modeling aid in complex geometry. Also in this last section, we will deal with the problem when you try to use the Auto Grid on a Polygon that shares the same smoothing group with an adjacent face.

3DS Max Numerical Expression Evaluator

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Whenever you have a numeric field in 3DS Max, you can use a nice little feature called Numerical Expression Evaluator. Just click inside that field and press CTRL+N to open Numerical Expression Evaluator Dialog.

Automated randomly generated number decals. Script + procedural material.

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This post details how I set up an automated decal numbering system. A random number is assigned to a dummy object that matches a name convention and any decal objects attached to that dummy assume the same ID. The ID can be used for material assignment purposes, in this case it is to drive a sprite sheet that renders that number to a material.

At a minimum the script should be a good jump point for automating parts of procedural artwork.

As used in this image:

3DS Max 2021 Crashes on Open UV Editor

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In this video, we will learn a workaround to deal with a crash that occurs in 3DS Max 2021 + V-Ray when we apply the Unwrap UVW modifier and try to open the UV Editor dialog.

Lesson 6 - 3DS Max - Total Beginners - Axis Constraints

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In this 7th video of the Total Beginners series, we will learn about an Important feature called Axis Constraints that can help us use the Snap tool on a specific Axis or a pair of axis.

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