Tagged 'Cameras'

FreeToTarget

9 votes

Creates an animated Target Camera based on an animated Free camera
version 1.04 works with both MAX 4 & MAX 5 - and adds position memory for the dialog.

CamChanger

6 votes

Activates the scene cameras one after another - forward or backward.
Original idea by Sam O'Hare...

CameraMan

11 votes

"Allows you to save multiple camera positions without animating or creating tons of camera's."

ShakeCam

6 votes

Simulates camera shaking in earthquakes - explosions - etc.

Usage: take a good perspective view - go to frame where you want it to start and run the script.
Now you have a new free Camera - Camera_Shaken01 - that has a procedural shake animation layered on position track.

mipoll Vraycamlister

1 vote

Info :
Rightclick : select camera
Doubleclick: select target
Rightclick: change viewport to camera view

Camera Location

5 votes

A simple script that facilitates the modification of XYZ values of cameras but instead of picking from the selection floater (or the Select by name screen) - you can select form a cameras-only list and change the values on the fly. Press the Switch to camera button to view the changes from the camera view. View screenshot

Batch Camera Previews

2 votes

This script will render out via "Preview - Grab Viewport" for multiple cameras at once. Useful if you create preview cameras a lot, or need to make multiples at once.

Installation:

1. Run script

2. In Max goto "Customize->Customize User Interface...->Toolbars tab->Category: ColinScripts->OpenGL Previews" and drag "OpenGL Previews" to a toolbar, click to run.

Render Cameras

9 votes

Renders the current frame or the entire animation range from each camera in your scene.

RT Camera Editor

4 votes

"This here is a script for editing cameracuts realtime in max. I know there are a few out there but this works a little bit differently. As it is also written for in-house production there are some known whatnot to do's. The cwi_rt_edit_2_res.mcr simply resets any (i hope...) errors rt edit has caused. Use at own risk...
Written for r3.1 and not tested on r4."

FPSmove

6 votes

"FPSmove is a set of macroscript that allow you to simulate an FPS game movement inseide max.
After you select the camera you wish to use in the FPSmove Floater - you can use the macroscripts to move that camera (you can assign the macroscripts to key for easy movement)."