Tagged 'Cameras'

CameraMan

11 votes

"Allows you to save multiple camera positions without animating or creating tons of camera's."

camSwitcher

3 votes

when i animate - i like to setup a bunch of static cameras around the character so i can view the animation from several preset angles. i wrote this script to remap the c hotkey to - so now the key acts as a toggle instead of forcing you to go to persp mode and select another camera from a list. works with a mix of target and free cameras.

Multi Camera Renderer

7 votes

Allows to render multiple cameras from a list defined by user : -> Save/Load capabilities for list of cameras and interface parameters -> Rendering log file generation -> Optionnal user defined script can be executed before each camera rendering -> Optionnal user defined script(s) can be executed anywhere in camera rendering list -> Frame selection for each camera to be rendered -> English and Fre

FPSmove

5 votes

The FPS like game the camera moves. Bottom and collision checking possibility

CameraClipper

8 votes

Changes Camera Clipping settings for all selected cameras

Camera Track set

5 votes

Includes 3 scripts - EasyCameraTrack - Reverser and MotionTrans that aid in camera tracking.

Camera Manager

8 votes

This script allows you to control a single camera called 'cameraMain' by 'Target (ie: 2 point)' cameras and frame ranges. You specify any number of shots - the frame range for each shot - and which camera is used for each shot. cameraMain is then automatically updated during scrubbing - playback - rendering - previews - etc... so that it will take on the properties of the proper shot camera.

ShowCameras

6 votes

Made for hotkey use - if any cameras are visible - the script hides the cameras - if all cameras are hidden - it makes all cameras visible. Good for quickly hiding and unhiding all your scene cameras. Note: While there is a toggle under display to show or hide cameras - if you hide a cameras and then uncheck that box - the cameras is still not shown because you manually hid it.

CameraMapApplier

5 votes

Applies the camera map modifier to all selected objects - and applies parameters to them. Useful because if you apply an instance of the camera map modifier to a bunch of objects - the map isn't ligned up properly - and it takes too much time assigning individual camera map modifiers to several objects.

panoVR.max

8 votes

Panoramic image generator and stitcher for 3ds max. Automates the creation of a 360 degree panoramic render - then provides a tool to stitch the images into a single file.

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