Tagged 'transform'

Check_Objects_For_0_Rotation.ms

6 votes

Run this script to check if objects have 0 -0 -0 rotation

UI_Align_Position_Choose_Type.ms

3 votes

Align Position Rotation and Scale of selection to target from Center to Center

UI_Align_Pos_Y_Center_To_Center.ms

2 votes

Align Position Y of selection to target from Center to Center

UI_Align_Rotation_X.ms

2 votes

Align Position Rotation and Scale of selection to target from Center to Center

UI_Align_Rotation_Y.ms

1 vote

Align Position Rotation and Scale of selection to target from Center to Center

transformRandomizer

4 votes

Lets you translate - rotate and scale a group of objects by a random amount.

Auto_Scale

4 votes

It gets the scale of your object in system unit and rescale it . For example if I have a head modell that has a width of 1.55 cm (incorrect) and I want it to be 20 cm without try and error then I use Auto Scale

Magnetic

4 votes

An alternative to using attachment constraints - use magnetic 2.1 to attach mesh/poly objects to the surface of another mesh object using the painter interface or a guide shape and each attached object will retain its position and orientation respective to the surface as the surface is animated.

Check_Objects_For_NonUniform_Scale.ms

6 votes

Run this script to check your objects for non uniform scale

UI_Align_Pos_XYZ_Pivot_To_Pivot.ms

7 votes

Align Position XYZ of selection to target from Pivot to Pivot

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