Tagged 'spline'

Profiler

3 votes

This is the evaluation version of profiler - similar to invigorator for maya and after effects - it takes a spline shape and runs a profile around it.

Version .41 Update: Now allows for custom profiles to be made and used. Interface snapshot

BOA Dist

3 votes

Quick Object Distribution tool for 3ds max.

Developed to be a simple alternative to object distribution plugins.

Ideal for low count instance distribution.

BOA Dist Distribution Modes

More information on: www.boxofapps.com/boadist *Alpha and Beta versions are Free to use on commercial projects.

Shape Fillet

3 votes

3Ds Max Script for Applying Fillet to Shapes Kind of AutoCad behavior .

KnotstoBezierViaSmooth

9 votes

Sets selected vertices in a spline to smooth and then bezier - something I often do in two steps by hand. Only works on base level editable splines or lines.

SplinetoBoxes

3 votes

Turn splines to boxes per segment. Use this to make wery fast level skeletons for use with Valves WorldCraft.

Knot smooth

12 votes

Smooth out bezier knot handles. Try it - you might like it.

Spline Arrow

2 votes

Easily and quickly create a variety of arrow splines in 3ds Max with this spline plugin. Users can further customize the shape with the parameters exposed in the rollout. Check out the video below to see it in action.

splineKnotManager

4 votes

Takes all selected splines and converts all their knots to a specific knot type such as 'Smooth' - 'Corner' - 'Bezier' or 'Bezier Corner'.

Select spline segments by matID

0 votes

With this script you can select splines' segments by matID.
There are two methods of selection:
- "Use IDs of selected segments" - select some segments and press the [Select] button. The script will find the matIDs of the selected segments and will select all other segments with the same matIDs.
- "Use IDs typed below" - type as many matIDs as you want in the field(separate matIDs with comma) and press the [Select] button. The script will select all segments with the matIDs entered by you.

TexMan

6 votes

"TexMan is a simple interface for texture assignment. It is optimized for the workflow that comes with making video games. You can easily work with many texture maps - assign them quickly and safely. TexMan avoids creating dupilcate materials with the same texture.

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