Tagged 'UVW'

unwrap Selector

6 votes

This script allows to transfer selections (vertices or faces) between a base object and its Unwrap modifier - and vice-versa.

UV Layout

7 votes

Great tool for mapping objects.

Unwrap

6 votes

A new version of the unwrap script that comes with max3.0. With some preset sizes and a bit more error checking. Also unwraps multiple object to one or separate bitmaps.

Map to Vertex Colour

4 votes

Assigns vertex colours to an object based on its diffuse map.

TextureMapViewer

10 votes

Takes a Map that's in your mat editor and applies to it to selection of objects - renders the scene - then reassigns the old material back to your objects.
version 1.11 Fixed the bug where turning off atmospherics in a maxscript render turns off atmospherics for the current renderer as well.

UV Copy Tool

6 votes

Use the UV copy tool to copy textures - uv channels and vertex colors from one object to another.

ProceduralMapScale

5 votes

Takes all procedural maps in a material and multiplies - adds or changes their size based on a value. Good for quickly changing the size of all procedurals in a material at the same time. Works on BlurGradient - BlurNoise - Camoflage - Cellular - Dent - DynoSkin - Electric - Gradient - Marble - Noise - Smoke - Splat - Speckle - and Stucco.

MissingUVWSelect

5 votes

Takes your selected objects and selects any objects among them that do not have a UVW mapping modifier present. Useful for finding objects that may require mapping coordinates in order to render. Will only select geometry - not lights or helper - etc. Written for Flappy.

Unwrap UVW helper

7 votes

This tool gives options for numerically modifying sets of selected vertices in any Unwrap UVW modifier. Select an object - go to the Unwrap in the modifier stack and open the Unwrap Helper window.

LoadBitmapInPhotoshop

10 votes

"If you have a bitmap viewed in the ME this will load it into Adobe Photoshop (if you have PS that is). Install by simply running the .mzp (rename if it downloads as .mzp.zip) - but to work you MUST have a shortcut to photoshop in your 3dsmax root directory - and the shortcut must be labelled 'Photoshp.exe' (note no 'o' in shop).

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