Tagged 'learn 3ds max'

Lesson 14 - 3DS Max - Total Beginners - Intro To TurboSmooth - Part 2

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In this second part of the TurboSmooth modifier's series, we will learn how to use the Smoothing groups option to constrain the smoothing in a certain direction. Also, how can add a second TurboSmooth after that to create a kind of fillet between the polygons.

3DS Max - Relation Between Modifier Stack And Transforms

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This tutorial will give you a basic understanding of the under-the-hood relation between the modifier stack and the transform engine inside 3DS Max. This will help you understand some of the issues that may occur, that look weird.

3DS Max - Bad Result With The Bridge Tool - Fix

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In this tutorial, we will deal with the unwanted results of the Bridge command that can occur sometimes.

3DS Max - Group Clone Instance Controller

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In this video, we will see how, when cloning a Group, we can instance the transforms of objects inside the groups. Also, starting from minute 2:08, we will see how we can make the transforms unique again, to avoid issues when, for example, trying to detach an object from a group while its transforms are instanced.

3DS Max - Animation - Rotate A Texture Using A Dummy And Wire Parameters

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In this 3DS Max tutorial, we will see how we can control the rotation of a texture using a Dummy helper and the powerful tool called Wire Parameters.

3DS Max Copy With Reference Point Like In AutoCad

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In this tutorial, we'll learn how to copy objects using reference points on
other objects, so that the copies will respect the same distance and orientation. If you're an AutoCAD user you already know how to do this operation in AutoCad.

3DS Max - Edit Poly - Different Usage For Animate

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In this tutorial, we will see how we can use the Animate feature in the Edit Poly modifier so that we can, after adding another modifier on top of it, go back and change some of the values of the parameters, like for example, Bevel, Extrude, Inset, etc,...