Tagged 'array'

Graph Transform

5 votes

a 3dsMax Script for Applying Transform to Objects By Controlling Graph Curve.

Assembly Tool

11 votes


Assembly Tool
is a massive set of useful scripts and tools gathered in one place! It is a real friend and permanent assistant in artists' daily work, which can help to work faster, more efficiently and more productive! Assembly Tool can help to optimize many areas of 3ds Max workflows, accelerate the performance of your work in 3ds Max in general and make it much easier and more fun!

Universal Transform

4 votes

Universal Transform has Alot of Featuers for Moving Rotating Scaling Randomizing Scattering Objects and Working with Pivot and Working Pivot and More .

The Script has 5 Modes (Move, Rotate, Scale, Pivot, Random) . and 3 Type of Auto Switching to Switch Between Them (to not Get Confussed) .

The 3 Auto Modes is (Auto T, Auto D, and The MacroScript (Universal Transform - Auto Switch)) .

- it has 3 Options :

1- By Spinners or (Type-in) .

Universal Arrange

4 votes

 

This Script for Arranging Selected Objects in 1 or 2 or 3 Axis . You Can Control the Offset on each Axis and the Number of Rows (When Using 2 or 3 Axis). Notes: Press Right Click on any Axis to Arrange the Objects on this Axis Only.

Version 1.2

Kloner - a Handy Cloner

3 votes

This is a handy cloner that i made for a job. Max has the MCG Cloner and the built-in Clone tools, but this one goes straight to the point for fast interaction.A with the cool feature of auto-offset the copies using the BoundingBox size.
And you can change this offset + Make group clones in any 90 degrees direction.
You can change it to transform/move mode to only move objects around, not cloning, which is handy too for building blocks when you have modular parts to build structures...

PipeSystem

2 votes

Pipe System

A 3dsMax-Tool written in MaxScript

 

2017 April 03 - Tommy Dräger

Eazy Arrayz

0 votes

I wrote this script for a CGI animation short film I'm working on, for which I needed a fast and simple way to build a very modular environment, while still retaining control over everything.

This script gives you that control:

pick your source geometry, increase/decrease the slider values after selecting whether you want copies or instances, and either collapse or create controllers, or both.
you can create one parent controller and a child controller for each instance, or just one parent, or just only children.

compatible only with editable poly objects.

Superflow Original

283 votes

Superflow
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V-MOTION - Superflow Original

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Developed by Ian Clemmer http://www.ianclemmer.com

Programmed by Panayot Karabakalov a.k.a. Anubis http://www.scriptspot.com/users/anubis

Dome Light

21 votes

Create sphere array of lights to simulate GI for fast rendering.

Dome Light

Procedural Array

38 votes

Instructions:

This script allows you to create procedural arrays which stay editable
even after you close and reopen the file. The array objects are linked to
a parent helper which you can transform to your liking while still keeping
array qualities. This is great for creating tiles or roofs where you place the array first and still want to tweak the distance between its elements.