Tagged 'rigging'

attached point

2 votes

this tool creates point helper with attachment position controller assigned.
and set the position on the surface that mouse cursor hit.

Custom Graphic User Interface Modifier

10 votes

Custom Graphic User Interface

Travel Distance

1 vote

a Maxscript Controller to measure and expose the distance traveled by an object.
1: select an object, a point or something else
2: run the script
3: in the modify panel, clic on Pick Reference button and pick the object you want to mesure travel distance.

Now, if you animate the object in autokey, you will see the value changing.
You can use it in wire Parameter or in expressions or script controllers

Link Array (directional)

-14 votes

This code simply allows a users to link a selection of objects based on the order of selection. You can use either 0 or 1 to define the direction. That allows you to link everything forwards or backwards. Rather simple code but I figured someone would find use for it.

clearlistener()
 
fn fnLinkArray arr dir:0= (
 
	if dir != 0 then (
		reverseArr = for i = arr.count to 1 by -1 collect arr[i]
		arr = reverseArr	
	)
 
	for o in arr do o.parent = undefined
 
	for i = 1 to (arr.count-1) do
	(
		child = arr[i]
		parent = arr[i+1]
		child.parent = parent

Rot Follow Movement

2 votes

This tool add a Float Script on the selected Object. It forces the object to always rotate (or lookat) following the movement of the Master. You don't have to rotate the object by yourself, only to translate the master in Autokey.

 

 

Autoweight - Automatic skinning tool for 3ds Max

20 votes

Autoweight is a script designed for 3D Studio Max helping you speeding up the skinning process of characters and machines.
You define special polygon regions and the script finds the appropriate bones, calculates the appropriate skin-vertices and sets up smooth transitions between those regions.

There are also Youtube video tutorials explaining the script step-by-step.

The new version 1.0 comes with an installer so you don't need to hassle around with the mzp-stuff anymore.

Bend Biped

3 votes

It adds to the biped bend joints on Arms and Legs.
A slider on Hands and Feets control the bend value.
It also can be use to create good twist bones.
It adds the ability to stretch the Arms and legs.

You just have to skin using these new bones and not the biped ones.
But you animate using the original biped bone

SOX Dynamics

3 votes

Sorry, The management of the tool will stop temporarily.

 

Dummy Resizer

4 votes

A little Tool to create a Dummy and resize it, using hided Dummy properties.

Do not affect the scale values.

Rotation Order Tool

17 votes

This tool allows you to quickly change the rotation order of any object in max. You can select multiple objects and change their rotation orders all at once, or you can copy the rotation order from one object to another.

To use:
1. Select all the objects whose rotation order you would like to change. Then use the dropdown list and select which rotation order you would like to choose. The transforms for each object will be preserved as long as it has not be animated.