Tagged 'Scripts Wanted'

Rotate UVWmap by view angle of viewport

Hello everyone i have an idea for a script that would be very useful, but i dont know how to make it, i think it is a little bit challenging.
I would like to rotate the Uvwmap by the view angle of the viewport, for example 90 degree or 180 degree.

Display currently selected Material ID name

So I am trying to slightly modify this script by hunter_sk:

http://www.scriptspot.com/3ds-max/scripts/id-changer

basically I just want the name of the currently selected material ID to appear after the ID number, which is already displayed on the top left part of the interface.

So far I've added this line (and moved everything downwards to leave a full line for ID name)

label nameID "" pos:[2,20]

but I can't figure out the other part (or parts?) that I need for the ID name to appear.

How to deform mesh with motion vectors or optic flow like in UCAP for The Matrix movie ?

How to deform mesh with motion vectors or optic flow like in UCAP for The Matrix movie ?

Stretch value finder?

Say some object has PathDeformBinding (WSM) mod applied. I need a tiny script to find exact Stretch value so the obect would form an exact ring (if path is closed shape) or will stop exactly at the path end (if path is not closed). Is it tecnically possible?

Parametric detach by Smoothing Group or Material ID

Hello
I'm very into parametric modeling in 3dsmax and use Smoothing Groups or material IDs to create set of reference object which easy to modify through the source object.
Need to automate this routine.

For example we have object with several different Smothing Groups assigned:

- run script
- number of Reference Clones are created with Volume Select + Delete Mesh + PolySelect modifiers
- number of Clones is equal to number of SG (or MatID).
- Volume Select with Face / Invert / by Sm Group (or MaterialID) paremeters
- keep source object with Display as Box parameter

Default Lights Follow View Angle - toggle

I would like to make a toolbar to toggle this feature (on/off), is it possible?

ps.this feature was removed in 3ds Max 2021, I am using 2020.

bake animation

a new script allows to us bake animation from animated deformed poly object to the selected edge from itself and script crate a line and bakes animation to vert.

Applying material within SimpleMeshMod

Is there a way to apply a material from within a SimpleMeshMod without triggering and recursive loop of the object changing?

When the Enable button is pressed, i want the material applied, otherwise I'm planning on then restoring the original material. But i can't even get the temp material applied without it crashing. Do i need to store the material in a local variable and not the param block?

clearlistener()
 
plugin simpleMeshMod myMaterialModifier
name:"MaterialModifier"
classid:#(0x491fdf76, 0x7493038e)
(
    local tempMaterial = MultiSubMaterial()

smooth curve editor with a key at each frame.

Hi,
I don't know how to smooth curves in 3dsmax as in this blender video : https://youtu.be/a7qyW1G350g?t=225
There is already a way in max ? Or it need a script ?
I find it really usefull for camera path... Thanks

Hide / Show bones

Hello
I would like to show/hide bones by a toggle.
I found different scripts, but in max2014, these script can show bones but can't hide bones even with a redraw fonction ???
Anybody can help ?

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