Tagged 'Scripts Wanted'

Align vertex to plane

Hello

I'm looking for a tool to align a vertex to a plane defined by 3 vertexes.
The workflow would be :
- run script
- clic 3 vertexes
- clic 1 vertex to be aligned
- done
The alignement is done perpendiculary to the defined plane.

Hope somebody could do it.
Thanks. :-)

3dmax export all selected objects to seperate OBJ files

Hi,

I think this would be a very practical and simple script to write. Basically, when I switch from max to zbrush.. I want all objects selected in max, exported to SEPARATE obj files and maybe a prompt to enter in each file name(or possibly a keyword i.e "character" then saves each sequentially character1 character2 etc). This would save quite a bit of time when you have a character with lots of pieces to export.

If you know of a script or are interested in making one like this let me know!

Thanks

JP
[email protected]

Reading the action commands sent to max and recompiling those set of actions as a script.

Hello All,

I have just finished a project with a happy ending and i want to librarize some models that i have created for future use on other projects and also share my workflow that i will use for the next decade (hopefully).

#1 - group the objects

 

#2 - rename the objects inside that group same as group's name

 

3# re-align pivots  considering the group as on objects.

 

4# move the grouped objects to "0" coordinates.

 

5# assign the grouped objects to a new layer

 

Bitmap Blur for Vray Mutlimaterial...

Hi, could someone help me, and post a script, that sets the bitmap blur in VrayMtl for diffuse to 0.1 and for bump slot to 1? And it must work also with multimaterial (subobject materials).

Currently i have 2 scripts (separate), one sets bitmap blur to 0,1 for diffuse slot, and one for bump slot to 1. but they work with suboject material.

Could someone please help me?

disable xref scenes + save an incremental copy and enable the disabled xref scenes script :) by anubis and miauu thanks alot

Hey All,

I am trying to form an "xref scene based architectural workflow" but there s one faulty design that spoils it and the only way to solve it goes through two simple commands but i can not find it, and i am 0 at scripting either, incase someone decides to help with it.

i need to have the script disable all xref scenes , d some commands and enable them back.

(
--this line should disable every xref scene loaded into to the current scene

if maxFileName != "" then ( -- if the scene saved
max saveplus -- incremental file save

instances to separate layers

Guys here's the script idea:
I need a script that would move all the instances (of multiple definitions) from the current selection to the separate layers
For example in the current selection I have 10 instances called AAA_ , 10 instances called BBB_ , 10 instances called CCC_ etc..
The script would create the separate layers in accordance to instances names, but starting with prefix z_ :
z_AAA
z_BBB
z_CCC
and move the instances to related layers (all AAA_ instances will be moved to layer z_AAA, BBBs to layer z_BBB etc)

Select objects that have no material assigned

Is there a script to select all objects in a scene that don't have a material applied yet?

Attaching Animated objects with skeletons

hi all , i wanna attach objects with each other which they have skeletons, but when i try to attach, the animation will be ruined, so what is the answer??? and how can i remove the skeleton and keep the animation stuck with the objects, cuz i see many objects of for example characters moving hands head.... etc without any skeleton.. plz help me!!

is there any script to do it????

Convert Group to mesh

summary:
lets say; you have a tree object with all leaves as separate meshes , when attach them into one big heavy mesh at once, max crashes.

but i can attach them one by one which takes quite alot of time...

the script will divide the group of high level geometery into 3-10 meshes.

how long does it take to make a script like this one below?is it beginner level?

get selected group's name

explode group

rename the meshes inside , sequentially according to group name like: "groupname_01-02-03"

count polygon of each mesh.

wanted: Script to display UV seam on mesh without having to put an unwrap modfiier

wanted: Script to display UV seam on mesh without having to put an unwrap modfiier

Just display the UV seam (thick display) on poly mesh without the need for an unwrap modifier.

-need the ability see the seam easily so I can rotate problem areas away from viewable area.

thanks