Tagged 'Scripts Wanted'

Place object pivot

Hello .
any idea how to place object pivot to surface , (like the option in working pivot mode) but for objects pivot .

Select Objects by Multiple Materials?

I used ninjaripper to rip a map from a game, what it does is that I have to rip certain times and it creates many duplicated materials with the same name.
I would like to request a script that I can select objects by multiple materials so that I can apply one material on the objects I selected

for example:
http://img203.imageshack.us/img203/1772/20229927.png

Please help me! I have about 3500 textures and I can't really select one by one and merge the textures......I appreciated it a lot!!!

[REQ] Add hidden layer

Hi! I really missing a simple command that would create a hidden
layer (it MUST stay hidden in every scene state no matter it's existing or it will be created lately).
This script would be EXTREMELY helpful in setting up the compositions to get rendered.
There's plugin in Sketchup made by Jim and it's pretty much what
I want (but in MAX):
http://sketchuptips.blogspot.com/2007/08/add-hidden-layer.html
Ideas?
Thanks
R
.

How to scatter an object without intersections (Collision)

Hi .

Is there a script for scattering object(shape or geometry)depending on an object (shape or geometry)with random scale BUT without COLLISION .?

or how to do that .

Activate checkboxes with materials inside, only

Hello guys,

i would really appreciate your help on this topic: i don't need any UI, just if possible 1 click button that should be small fix after material conversion from VrayBlend to fR-Layer material.

Crop TextureMap?

Batch Export (Like a Collect Asset Script)

Group in object

Hi,

Searched but did not find or did not see

There is a group called "group 1" is required to attach the objects inside it and assign the group name.
Preferably the division into a spline, mesh, if the group and the spline and mesh the two objects "group 1_000" and "group 1_001".

Thank you.

select and detach vertices using maxscript

Hello, is there a way to select certain vertices and detach them to new object using maxscript?

I have following geometry merged together (called boxes) and I would like to detach one of them to new object.

I would like to select all vertices of this geometry, where X-axis is possitive (right box) or negative (left box) and detach them to new object.
How can I do that?

Thanks!

 

Select by Map Channel

Hi people,

i'm looking for a way to select objects that have been assigned a map channel. i have a scene with thousands of objects and need each them to have several map channels. in order to easily select objects that have been assigned an uvw mod with let's say map ch 1, i'd need a script where i can enter the map ch number and have the script select all of these objects, maybe with an option to select hidden objects too or to work only on the selection - even if the modifier stack with all those uvw modifiers has been collapsed.
is this doable? thanks in advance.

Delete Unchanged keys

Hi
I'm a newbee script writer

I'm trying to get my head around writing a script that would select all the unchanged keys in an object's animation and delete them. A little like Biped can thin out the every-key-on-every-frame when it imports motion capture data.

Cheers all

Craig