I honestly don't know how useful this is going to be...but someone might find a use for it. This MCG/script stores the topology of your object in the UV channels of a copy of said object..ie. morph targets. It is a bit clunky as I have to use maxscript to force the MCG to take effect immediately (ie. collapsing the MCG modifier). The only realistic use I see for this is doing a bunch of facial morphs...storing them, then later go back and pick the best few out of them.
Install the 2 MCGs, then drag the ms into your viewport to use.