3ds Max | News

SoulburnScripts Updated July 18th 2008

14 votes

(Copied from Neil Blevins' email list)

Created one new script:

polyCountSelector: Selects objects based on their facecount.

Updated several older scripts, here's the major updates:

bitmapCollector: Now searches your mappaths and local maxdir for missing bitmaps.
modifierUtilities: Added a new mode for selecting objects with uVWMapping Modifiers with a specific map channel.

Call for Python tutorials

866 votes

I've been seeing a lot of discussion about using Python with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community!

Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple "hello world" Python script?

ScriptSpot Updates & New Server

11 votes

ScriptSpot has now been updated to a new version of http://www.drupal.org, is operating on a new server, has a few new features & is now open for posting!

There may be some glitches left in the server transition. If you run across anything, please use the contact link at the bottom of any page to report the problem.

Alternative search...

11 votes

FYI if you like Google you can search ScriptSpot by adding site:scriptspot.com to your query or just go here for a ScriptSpot custom search engine...

Job: Technical Artist – Sports - Blue Castle Games – Burnaby, BC

15 votes

BLUE CASTLE GAMES (www.bluecastlegames.com) is a full-service, multi-project and multi-platform 3rd party developer located in Vancouver, Canada. The studio was formed in 2005, fulfilling the desire to start a company where creativity, experience and hard work come together to create outstanding games. We are currently a 100 plus-person studio with plans to expand to 150+ in 2008. In its short tenure, Blue Castle has already developed and shipped The BIGS (published by 2K Sports in June 2007) on PS3, 360, PS2, PSP and Wii. We are well underway on three new projects – an unannounced Action title and two Sports titles.

A Technical Artist at Blue Castle Games, is someone who can proactively identify the artists needs, proposing and delivering effective tools and workflow. Extensive scripting work in MaxScript, Mel and Python will be required. You will do this by providing support to automate processes while working as a liaison between Software Engineers and the Art/Animation teams.

An equal combination of a strong creative/visual aesthetic and technical knowledge are a necessity – the job is roughly a 50/50 split in these areas. You should also be experienced in one of the following other areas – Animation, Character Modeling or Environments.

...

For more details and instructions on how to apply, view the attached PDF job description.

SoulburnScripts Updated May 16th 2008

7 votes

Some new scripts and new features.

Max script update:

The scripts have now been tested in Max 2009, and everything seems
fine. So I'm adding official compatability with Max 2009. Let me know
if you run into any weirdness.

Added 2 new scripts:

VertexMapDisplayer: Toggles or turns on or off the vertex map
viewport display for all scene or selected objects.
instanceTrimmer: Takes a selection and reduces the selection to
include only a single instance from each set of instances.

Updated several scripts, here's the major updates:

scriptattack.com updated april 26

14 votes

Scripts added:

SuperPainter R1.1
HandManipulator v1.0
Building v1.2
BlenderFluid v1.3
BipEditAnimRanges v1.0
TextureRenamer v1.2
SmartPivot v1.0

All scripts on www.scriptattack.com are freeware now.

SoulburnScripts Updated Apr 22nd 2008

10 votes

(Copied from Neil Blevins' email list)

A bunch of fixes and new features to existing scripts.

Max script update:

IllusionCatalyst

13 votes

From the IllusionCatalyst site:

IllusionCatalyst is a brand new set of instruments designed to increase artistic expression and productivity in Autodesk 3ds Max.

IC.Shape: Instruments for organic polygonal modeling. Draw and erase mesh edges like tracing lines with a pencil on paper, then deform and relax the surface like shaping clay by hands.

IC.Face: Instruments for facial rigging and animation. Bring characters to life letting them express every emotion and mood with a full range of controllers. No more gummy faces allowed.

IC.Mime: Instruments for keyframing and animation. Take a step and get the other one for free, control the flow of the action and each pose more easily. Forget about motion brakes. 

...

Visit the IllusionCatalyst website for detailed screenshots, feature breakdown and to download the scripts.

PolyBoost 4.1 has been released

14 votes

Version 4.1 of PolyBoost has now been released with support for 3ds max 2009 and 3ds max 2009 Design. The new version includes several bugfixes and code optimization, no new features. It is also available for 3ds max9 and 2008. The upgrade is free for existing users. Visit the Polyboost website to download.

Syndicate content