Automaticly selects the first editpoly/editspline modifier in the list. If no editpoly/editspline modifier can be found it asks you if you want to add one. Also works with groups, if activated it will either open the instanced editpoly/editspline modifier of the group or add one automaticly.
This script is useful if you got a large number of objects in the scene that you need to modify. It allows me to quickly edit objects, without losing time clicking around in the modifierstack. If you bind the script to a hotkey then just press the key once to open the first editpoly/editspline modifier in the list, press the hotkey again to close the modifierstack.
- drag and drop the script into the viewport
- you find the macro at customize - customize user interface - category "# Scripts"
- hint: I find it most useful to bind it to a hotkey, for example "X"