Tagged 'relink'

Project Manager

594 votes
3rd version of Project Manager gains a lot of new features to manage 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, assign categories to materials.
 
  • Drastically speeds up opening directories
  • Speeds up file search
  • Speeds up showing files from sub-folders
  • You can now Batch Archive 3Ds Max files and Material Libraries with assets
  • Adds the ability to paste and drag&drop multiple directories
  • Move to Top Level command now supports multiple directories
  • Move Above/Below command now supports multiple directories
  • Adds support for animated FBX models (experimental)
  • Speeds up caching of JPG and PNG images
  • Assign Material dialog box is now shown when dragging/dropping a material onto multiple nodes
  • Adds partial support for paths longer than 256 characters
  • Adds a new API callback - #PreProcess
  • Fixes an issue with searching for assets in Categories
  • Fixes an issue with converting 3D models to Final Render proxies
  • Fixes a minor issue with merging some Max files
  • Fixes an issue displaying embedded thumbnails for Revit, SketchUp, and some other 3D formats
  • Fixes an issue with previewing of Substance SBSAR files
  • Fixes a bug that caused Max to crash when trying to render corrupted IES photometric files
  • Fixes an issue with assigning HDRs to light by dragging them to the viewport
  • Fixes an issue with renaming links to xRef scenes using Advanced Asset Renamer
  • Fixes a bug during relinking and collecting assets
  • Fixes an issue with relinking paths longer than 256 characters
  • Fixes an issue with opening a preview window for files using UNC path
  • Fixes some minor interface issues
  • Performance optimizations and speed improvements

Project Manager version 3.15.78

  • Adds an ability to batch rename Materials
  • Allows to setup desired view for studios without a camera on rendering previews for models
  • Adds support to MySQL databases that installed on Linux
  • Some optimizations on plugin activation
  • Fixes an issue with creating material on dragging bitmap to Multi-Material
  • Fixes an issue with adding comments and assign Categories to materials
  • Fixes an issue with relinking OSLMap
  • Fixes an issue with colorizing sub-directories
  • Fixes other some minor issues
  • Adds an ability to create a dome light on drop HDRI files onto viewport for Redshift, Octane, Final, FStorm and Arnold renderers (VRay dome already supported)
  • Uses a spherical type as default for texture maps that are used in an environment or dome light
  • Adds an ability to convert images to TX format [Convert Images tool]
  • Extends the search options in the Categories. (See the "Categories" option in the "Search options")
  • Some other optimizations and speed improvements
 

 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

FilePathFinder Pro & Light versions

410 votes

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


The new version of FilePathFinder is released with support to 3ds Max 2022

and many new features that simplify managing scene assets

FilePathFinder Pro version 4.00.00

  • Adds support to 3ds Max 2022
  • Adds an ability to convert and resize images [PRO version]
  • Ability to mass-rename links ( menu Tools => Mass Rename Tool )

Batch Render&Relink [PRO version]

  • Adds the "Fast mode" for relinking 3ds Max files and material libraries in the batch mode
  • Adds an ability to Find & Replace part of paths in batch mode
  • Adds an ability to specify output filename on rendering previews for models
  • Setup multiple custom studios for rendering 3d models and material libraries
  • Adds an ability to specify pivot point on rendering preview for models
  • Adds a new BatchModes to 'Batch Render&Relink' API - #RelinkPreSave, #RelinkPostSave

Relink Bitmaps

501 votes

 2.11 Changelog:

  • Fixed bug where Relink Bitmaps wouldn't launch
  • Fixed bug with 'Search Max File Path' option
  • Resizable missing bitmaps window (finally)

2.10 Changelog:

  • Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin!
  • Fixed the "$directory not recognized" error
  • [NEW] Option to automatically search the Max scene directory

2.09 Changelog:

  • CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).
  • Changed the functionality of the read-only browse (because I didn't like how I did it last verison)
  • Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"
  • Octane render is still impossible for me to support at the moment, they handled filenames strangely.  Contact them if you want support added, my forum name on their forums is colinsenner.

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Relink Assets

38 votes

Hi this is my version of a tool for relinking (missing) bitmaps which can not be found for whatever reasons (changed paths, moved files etc.). It is pretty straightforward and works with almost any type of asset (maps, HDRIs, IES files) as long as it can be referenced and seen in the asset browser. Due to copyright restrictions I can not publish the code right now but I hope that it can help you anyways until max itself has a better management for assets.

Instructions

Maps_fixer

22 votes

Relocate, replace or search missing maps.
See on which materials they are placed,
Double click to relink bitmaps
Globally change paths
Search and replace maps in subdirectories
...

Relink Missing Files

11 votes


Hello there,

I'm back after long time with a new script about file retargeting. If you try it, let me know what you think.

See the video for more (sorry for the bad sound).

Regards,
Nick

Bitmap List [ .NET ]

7 votes

The script "Bitmap List [ .NET ] - Version : Beta 1.0 " use dotNetClass ListView and Maxform.
The script for use change location bitmap and stuff in 3ds Max.
The script support 3ds Max 2009 - Higher.


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