Tagged 'relink'

Project Manager

593 votes
3rd version of Project Manager gains a lot of new features for management 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, add materials to favorites.
 
Customers of 2nd version can upgrade to 3rd version with discount
 
  • New "Fast mode" for relinking 3ds Max files and material libraries in the batch mode
  • Ability to search associated previews using fuzzy searching ["Auto-Assign Preview"]
  • Ability to modify suffix for parent files for searching preview files in the "Auto-Assign Preview" dialog
  • Fixes an issue with display thumbnails for some materials
  • Fixes an issue with rendering thumbnails for some models using custom studio
  • Fixes some issues with auto-assigning preview
  • Fixes an issue with show materials in a separate window in version 3.08.74
  • Fixes an issue with re-using scene materials when merging materials with the option "Use Scene Material"
  • Fixes an issue with batch exporting some 3d files using the menu item "Export to:"
 
 
  • Adds an ability to specify the number of levels for searching preview files in the "Auto-Assign Preview" dialog
  • Adds an ability to specify several Favorites to several items at once
  • Adds an ability to specify the number of points for preview Arnold Proxy
  • Adds an ability to Clear Gallery for selected items
  • Speeds up merging models to complex scenes
  • Extends an ability to customize interface: now customer can add some menu-items to toolbar
  • Adds an ability to assign shortcuts to some menu-items from the menu ( supported to CTRL, ALT + letters or numbers )
  • Fixes an issue with interactive rendering 3d files in a separate window for 3ds Max versions below 2019
  • Fixes an issue with paste and drag directories into virtual Catalogs
  • Fixes potential issues with asset view dialog

 
 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

FilePathFinder Pro & Light versions

410 votes

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

For example, FilePathFinder is the only plugin that can display and relink Vray Lens effects, even with missing bitmaps. In addition, scenes may be archived and easily sent to render services such as RebusFarm.

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


New Features & Fixes for FilePathFinder Pro

  • Adds support to ArchVision RPC. Display native preview.
  • Adds support to ".MC" files in Point Cache modifier
  • Adds an ability to rendering previews using Corona Frame Buffer. [Batch Render&Relink]
  • Drops support to 3ds Max 2013
  • The methods of generation preview for Substance and additional 3ds Max image formats (such as vrimg and etc.) was rewritten.
  • Move plugin to directory and category "Kstudio"
  • Fixes a bug with relinking scenes that contain IES files using Batch Render&Relink tool[Batch Render&Relink]
  • Fixes an issue with correct display the maximized plugin window on some monitors
  • Fixes an issue with the ability to refresh the listview using the F5 key
  • Fixes some minor issues with the interface
  • Fixes a bug with Asset Management scenes which contains Containers
  • Fixes other minor issues and performance improvements

Relink Bitmaps

496 votes

 

2.10 Changelog:

  • Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin!
  • Fixed the "$directory not recognized" error
  • [NEW] Option to automatically search the Max scene directory

2.09 Changelog:

  • CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).
  • Changed the functionality of the read-only browse (because I didn't like how I did it last verison)
  • Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"
  • Octane render is still impossible for me to support at the moment, they handled filenames strangely.  Contact them if you want support added, my forum name on their forums is colinsenner.

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Relink Assets

37 votes

Hi this is my version of a tool for relinking (missing) bitmaps which can not be found for whatever reasons (changed paths, moved files etc.). It is pretty straightforward and works with almost any type of asset (maps, HDRIs, IES files) as long as it can be referenced and seen in the asset browser. Due to copyright restrictions I can not publish the code right now but I hope that it can help you anyways until max itself has a better management for assets.

Instructions

Maps_fixer

22 votes

Relocate, replace or search missing maps.
See on which materials they are placed,
Double click to relink bitmaps
Globally change paths
Search and replace maps in subdirectories
...

Relink Missing Files

11 votes


Hello there,

I'm back after long time with a new script about file retargeting. If you try it, let me know what you think.

See the video for more (sorry for the bad sound).

Regards,
Nick

Bitmap List [ .NET ]

7 votes

The script "Bitmap List [ .NET ] - Version : Beta 1.0 " use dotNetClass ListView and Maxform.
The script for use change location bitmap and stuff in 3ds Max.
The script support 3ds Max 2009 - Higher.


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