Relink Bitmaps

Version: 
2.07
Date Updated: 
03/29/2014
Author Name: 
Colin Senner

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

 

Screenshot  

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

 

 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 

 

Relink Bitmaps webpage:

http://www.colinsenner.com/scripts/relink-bitmaps

Supported Max versions (32-bit and 64-bit): Max 2012, 2011, 2010, 2009, 2008, Max 9 (service pack 1+)

 This tool is available to the community for free, but I kindly request if you see the value in time this tool saves you, that you donate whatever you can to help me pay off student loans. Every donation helps immensely. I do however understand that we’re all kind of in tough times and I understand if you aren’t able to donate immediately at this time. To donate simply click the “Donate!” button on the script. I am suggesting $4.99 for an individual, but whatever you can spare will insure the future development of this script and updates. 


If you can't donate now, I hope it saves you time and headaches.

Be well everyone,
- Colin 

 

Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
3ds max 9 (service pack 1+)
Video URL: 

Comments

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colinsenner's picture

This problem was solved by

This problem was solved by deleting the "Relink Bitmaps.ini" file.

colinsenner's picture

I've sent you an email

I've sent you an email regarding this problem.

Mohit's picture

Hii Colin,First of all thank

Hii Colin,

First of all thank you so much for the plugin It's just awesome.

I am getting unknown system exception error…I am using max 2011 version…It was working fine but from last 2 days its giving this error and I have installed relink bitmap v2.07 but when I select a path and press relink button my max crashes.

But few days back everything was fine.

I am looking forward to hear from you as I have been stucked in between

Please help!!!!

the-trooper's picture

How to uninstall?

How do i uninstall this script? Thanks in advance!

colinsenner's picture

You can double-click the

You can double-click the missing bitmap, press "Find" and remove the path manually from the material directly.

krassi's picture

its the best solution for

its the best solution for relinking for 3dsmax!
i really like it a lot

Daniel

http://www.vistral-3d-visualisierung.de/

locb's picture

How can i delet not "all

How can i delet not "all missing bitmats" but only selected?

colinsenner's picture

This issue is fixed in the

This issue is fixed in the latest 2.07 version. Please report any anomalies or if it isn't fixed in some cases. Thanks!

asymptote's picture

Cheers Colin, I'll fire you a

Cheers Colin, I'll fire you a mail, it seems to be doing it with every scene.

colinsenner's picture

That is very strange indeed.

That is very strange indeed. Does it do this with every scene or just one in particular? Email me at colin.senner@gmail.com and we will get this sorted out there.

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