Relink Bitmaps

487 votes
Version: 
2.08
Date Updated: 
03/04/2015
Author Name: 
Colin Senner

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

 

Screenshot  

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

 

 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 

 

Relink Bitmaps webpage:

http://www.colinsenner.com/scripts/relink-bitmaps

Supported Max versions (32-bit and 64-bit): Max 2012, 2011, 2010, 2009, 2008, Max 9 (service pack 1+)

 This tool is available to the community for free, but I kindly request if you see the value in time this tool saves you, that you donate whatever you can to help me pay off student loans. Every donation helps immensely. I do however understand that we’re all kind of in tough times and I understand if you aren’t able to donate immediately at this time. To donate simply click the “Donate!” button on the script. I am suggesting $4.99 for an individual, but whatever you can spare will insure the future development of this script and updates. 


If you can't donate now, I hope it saves you time and headaches.

Be well everyone,
- Colin 

 

Additional Info: 

(Watch the video for more detailed instructions for usage)

1. Run the .mzp file (Self-installing file)

2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.

Version Requirement: 
3ds max 9 (service pack 1+)
Video URL: 

Comments

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wok2005's picture
wok2005's picture

Relink create "empth paths" which can't be removed

Please tell me how can I remove this empthy bitmap paths? It was created after using Relink to DELETE maps. I'd love to get your help Colin, Thanks.

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MaximuM's picture

What about duplicate filenames ?

Hi Colin,

Thank you for this great and useful script !
I noticed that when I relink missing bitmaps to a given folder, no matter if duplicate bitmaps filenames exist inside of it or not, your script will relink missing bitmaps with the first occurrence founded in the given folder.
Well, an organized artist doesn't let duplicate filename appear but nothing is perfect in this world and when working on scenes made by other artists this kind of thing can happen.
So I thought it would be nice if your script could handle such situation and tell the user something like "hey, the missing map you're trying to relink has several occurrences in the folder where you're telling me to search: tell me what occurrence you want to use".

Thank you again Colin :)

colinsenner's picture

It's already completely

It's already completely batchable :) You can use it with BatchItMax or similar scripts:

The documentation for how to use it from another script is under "Documentation" on my site: http://www.colinsenner.com/scripts/relink-bitmaps

Hope this helps :)

NicolasC's picture

any chance to make it work in batch mode ?

oh, yes, please :)

NicolasC

colinsenner's picture

You can relink to a directory

You can relink to a directory without seeing where every path points to. Since directories are searched recursively, just point it to a lower subdirectory and it'll find all the maps.

You can also "Strip Missing Paths", if you don't want to see them at all and then it's easy to tell which map you're missing.

I mean there's lots of alternatives to just having resizeable windows...You sort of need to take a sec and learn any new tool before you declare it useless.

Good luck at any rate, I hope you get your maps relinked quickly.

Vipera's picture

This script is useless

This script is useless to me with the fixed windows. I have very long paths to bitmaps. Since I cannot see them all the time in your script window I cannot point a right path for each bitmap. Please make your script windows re-sizable. Thanks!

obaida's picture

Donate window

Thank you Colin very important script
i want to ask if you can remove the donate window and put it inside the main window , its better than closing it each time.
Best Regards

Vipera's picture

Re-sizable window

Please make 'Missing Bitmaps' window re-sizable.

locb's picture

It would be good if "Search

It would be good if "Search directory of the script" matched "Project folder of my sceen", by default.

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