Tagged 'replace'


104 votes

This is a small script for completely removing all references to missing plugins from your 3ds Max scene.

Use with care (!) and do not save the results under the same file name!

The script will replace any missing plugin object with the first usable alternative object of the same class (e.g. a missing render effect will be replaced by the first available render effect). I cannot give any guarantees this will not mess up your data, your machine or your live.

Replace "ColorCorrect" by 3ds max "Color Correction" plugin

6 votes

Future versions 3dsmax may does not have proper ColorCorrect version written in time. It might be a problem opening old scenes with ColorCorrect in new 3dsmax. The task is to ease this conversion.
OR if you just don`t like ColorCorrect plugin and wish to convert to standart Color Correction.

Replaces ColorCorrect instances with standart 3dsmax Color Correction saving this data:
- source color
- source map
- gamma
- HSV and HSL saturation values
- HSV and HSL hue values
- mono and invert switches
note: Be careful - other ColorCorrect data will be ignored.

Replace Objects/Groups

2 votes

Replace desired objects or groups with clones(copies, instances, references) of another object or group.

How to use it:
- select the objects/groups that you want to be replaced
- press the GET THE OLD OBJECTS/GROUPS button
- select the object or group that will be cloned to replace the OLD objects/groups
- press the GET NEW OBJCET/GROUp button
- choose the type of the cloned objects - copies, instances, references
- choose to match or not the position and/or rotation. The cloned objects will match the position of the old objects using its the pivot point


22 votes

Relocate, replace or search missing maps.
See on which materials they are placed,
Double click to relink bitmaps
Globally change paths
Search and replace maps in subdirectories


3 votes

Added Fix tool if created bug-Faces


2 votes

Brings in the geometry mesh of the VRay Proxy at the same position and with the same hierarchy as the proxy container.

Copy Replace

33 votes

Turns a selection of objects into instances or references of another object.

Fixed in v 2.0:

  • Instances outside the selection are not replaced anymore. (Thanks to Anubis)
  • Added the option to choose between instance or reference
  • Changed the "Button name" to "Copy replace"

CamMapMod - Camera Map replacer and updater

38 votes

This is my first script ever, so improvements are to be made.

Doing Camera Mapping ?

Ever wished to replace and update all the Camera Map modifiers you want in one single click ?

Bored of selecting your meshes one by one and then choose your camera again and again ?

The wait is over. Because this tool may save you some great time, which you can then spend to refine you Matte Painting skills !


5 votes

Select as many objects as you like and let InstancesToVRayProxy find any instanced objects and convert those instances to VRayProxies. InstancesToVRayProxy automatically outputs VRayProxy meshs (*.vrmesh files) to a given folder, creates VRayProxy objects and replaces the selected instances with instances of those VRayProxies. This may sound difficult but InstancesToVRayProxy will optimize your scene to do faster renderings and all you have to do is pick an output path and hit a button! Instanced VRayProxies only need to be loaded once per proxy mesh. This will cut down the setup time of your renderings.


4 votes

A maxscript to replace a selection of objects by others. You can enter a percentage by object, and a random scale value. It replace the objects and copy the position, rotation, scale and visibility animation. the old objects are placed into a layer named "Replacer_Old"

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