Tagged 'turbosmooth'

Modifier Auto-Select

46 votes

This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren't at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.


8 votes

TurboReverse is a 3ds Max modifier that has the opposite effect of TurboSmooth. It will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the existing UVs.

It is the successor of Subdivision Reversion.
• It is now 100 times faster, being a native 3ds Max plugin, not a maxscript anymore.
• It has the ability to reverse just parts of your models based on your selection.
• It can reverse multiple iterations at a time

Ultimate Switcher

0 votes

 Introducing the Ultimate Switcher!

Presets for Scanline and MentalRay!

Quality Mode is preferable for baking!

AO + LightTracer Adds a white Skylight and enables lighttracer. -Toggle off to delete the light!

Brand New Vray Switcher! Buttons should be self explanatory!

Also new is the object switcher, which mainly speeds up replacing objects in your scene.

waRp Turbo

0 votes

This is a simple script that adds a turbosmooth modifier to all the selected objects with 2 iterations, 3 render iterations, and isoline display.

It also uses removeTurbo script to remove all previous turbosmooth modifiers. But it will work fine if you don't have removeTurbo.

Delete Spurious Keys

1 vote

When you have unwanted keys on Meshsmooth/Turbosmooth modifiers, it can be a pain even if the iteration value does NOT actually change. If you have hair and use Vray moblur/displacement, it may crash if you have these keys in your scene.

These keys are created when you hit the big Set Keys button and your Key Filters has Modifiers checked. Use this script to get rid of these keys (and optionally material keys as well).

As usual, back up your file before running the script. Just drag and drop the script into your Max viewport to run.

Toggle Turbosmooth , shell , and Symmetry

1 vote

This is a simple script allows you to quickly toggle ( on or off ) all: turbosmooth , shell , and Symmetry modifers in the scene. I use it to control detail levels while I'm building up a scene. To install simply unzip the folders into your 3dsMax userscripts directory. If you preserve the folder structure the script will be properly picked up by my quick launcher tool that I will be releasing at a later date To use run the script click the checkboxes to toggle all modifers on or off You can also use the spinner to change the turbosmooth interations of all objects in the scene (..

Quad Primitives

3 votes

A small script to generate a quad cylinder and quad sphere...



16 votes

Simple and handy script that allows user to change a bunch of turbosmooth parameters in scene nodes at once.

Subdivision Reversion

105 votes

Subdivision Reversion will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the UVs.
It's wide variety of subdision algoritms help artist get the right look and feel on their models.


5 votes

This script checking objects in scene for exporting FBX.

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