Modifier Auto-Select

51 votes
Date Updated: 
Author Name: 
Mathieson Facer

This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren't at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.

Enter this tool! This is exactly what we have here. This tools works off of modifier class and also has an option for checking the modifier’s name using a “Has string” search. Baseobject has also been added to the modifier list, so you can automatically go right to the bottom of the stack.

Version Requirement: 
Made and tested in 3ds Max 2010, but should work with previous versions as well.
Video URL: 


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Yusuf_ES's picture
Yusuf_ES's picture


Very handy script. Thank you.

arch3d's picture

Anyone could help with

Anyone could help with scripting as harumscarum suggest?


s25jin's picture

such good idea

look so handy
so anything else?
could show me process?

harumscarum's picture

great script!

really speed-up tool and i wonder if it may be even simplier and more effective in case when only baseobject needed.
it may be just toggle button which on/off automatic Baseobject selection with ShowEndResult=ON

would appreciate for any help with this suggestion

Regards, Viktor

DotScott1's picture

Yes, there is a fix...

Yes, there is a fix. You need to manually click the modifiers below (like maybe go into the lowest modifier in the stack) and when it comes up with a message asking you if you want to continue, make sure "do not ask again" is checked and click yes. Then close max normally and open it again and viola! Problem solved. I had the same issue at first.

To manually do this (if you are having trouble finding it), create a box or some shape, put an edit poly modifier on it, and then put another edit poly modifier on top of that. Then click the first edit poly mod (on the bottom) and I think the message should pop up. I could be wrong about that, mine is already set to ignore that message so I can't double check it.

Jehuty's picture

Script crashes max

Im using max 2013. when i run the modifier auto select script it seems fine until i select an object the has uv map. I get i an error saying stack is dependent on the order of modifiers (something like that). The issue is it crashes max and i have to reopen it. Is there a fix for this by any chance.

DavidAnatolie's picture

Thanks for the searching

hey thanks for the searching, it should be updated.

DotScott1's picture

Found the script!

After some searching, I finally found the script! Here's the actual link: 

I have also attached the .mzp file. 


facerfx_modifierautoselect.mzp 6.19 KB
Tricota's picture

Could you fix the broken

Could you fix the broken link. Thanks!

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