more usefull helix than 3dsmaxs helix!!

this script help to creat a helix , in max there's a helix too!!so why this script?! the maxs helix problems are: 1-no controll on the number of vertex wich u want to cr8. 2-after creating that last and convert it to Editable spline,u can't have controll on that vertexs, u can't convert it to Smooths or corner bezier or...., try u'll understand. my helix haven't this problem, i'd just forgiven to made the 2nd radius :s

 --just copy and paste the script in new script window, Press Ctrl+E or files/evaluate all ,and enjoy :)



rollout rossor "Creat"


label s

"-----| crazyOsachou |-----"

label s1 height:20

spinner radius "Rayon= " range:[-1000,1000,10] type:#Float align:#center width:100

label s2 height:1

spinner hauteur "Hauteur= " range:[-1000,1000,0] type:#Float align:#center width:100

label s3 height:1

spinner ntour "Tours= " range:[0,100,1] type:#Float align:#center width:100

label s4 height:1

spinner compx "Complexité=" range:[1,9,5] type:#integer align:#center width:90

label s5

checkbox liss " Lissage" across:2 checked:true

label s6

checkbox coin " Coin" across:2 checked:false

label s7 height:1

colorpicker cp "Color" color:blue align:#left title:"Rossor Color" width:80


label s8

button go "Creat Rossor" width:130 height:25

label s9

label s10

" Blida 2005"

on liss changed v1 do (

coin.checked = not v1



on coin changed v1 do (

liss.checked = not v1



on go pressed do (

angle=ntour.value*360 as float

cm=50-(5*compx.value) as float

steppas=(cm*hauteur.value)/angle as float

z=0 as float

fethi=splineshape pos:[0,0,0] name:"sachou"

addnewspline fethi

for i=0 to angle by cm do


x=radius.value*cos(i) as float

y=radius.value*sin(i) as float

if sommet>0 do (

addknot fethi 1 #smooth #curve [x,y,z]


if sommet<0 do (

addknot fethi 1 #corner #curve [x,y,z]




updateshape fethi




createdialog rossor width:180 height:320










my helix



duduche's picture

in fact there is a trick to

in fact there is a trick to edit default helix curves :
you have to switch to the spline editing mode, then right-click on the spline and select "curve" instead of "line"

henkalders's picture

Hi, like the script becaus


like the script because working much with maxhelix caused me trouble with all the vertices and so on

thanks a lot 

regards henkalders 

3D_Animator's picture

Many-Mega thanks !

Many-Mega thanks !