Tagged 'Scripts'

V-RayMtl Converter

165 votes

V-RayMtl Converter 3.0

V-RayMtl Converter  - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc).

Current verion: 3.9997

View full changelog

Smart Camera View 2

0 votes

A major upgrade from Smart Camera View 1 (formerly known as D95 Camera View), with many important additional features. This script is intended to replace the default Camera View (C) in 3dsMax with some cool functions. It will save you a lot of time when setting camera, especially in scenes that has multiple cameras with different aspect ratios.

 

 

HOW TO INSTALL

Bitmap Tracking / Resizing ....

64 votes

++ Works with All Assets ++

New method to speed up reading image size and color depth - especially for large EXR, HDR, TIFF, TX etc
.
 

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize to JPG selected bitmaps to specified size or to Nearest Power of 2
    - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose path from history or scene paths
      * Pick new path
      * Rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
      * Find and Replace part of paths - supports Regular Extension
- Multi-threaded Auto-Relink with progress dialog
- And More...

Spline Shape to Function And Bitmap to Function

5 votes

-Spline Shape to Function-
This is a simple script which allows scripters to take a spline shape which was created by hand and convert the information from it into a workable maxscript function code.

-Bitmap to Function-
This is a simple script which will convert bitmaps into code which you could embed into code in order to not have extra files.

DarkScintilla: Maxscript Editor dark scheme

38 votes

A dark color scheme for the Maxscript Editor, inspired by dark schemes available for other IDEs

As i was doing more and more max scripting lately, the urge to do something with the eye hurting Maxscript Editor colors escalated. So i sat down today and had a walkthrough on the various options Scintilla (Maxscript Editors core) provides.

 

Library Track / Relink...

54 votes

.

Library Track / Relink... works with Multiple .MAX .MAT or XRef files without opening them. 

Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

tPCacher

1 vote

TPCacher script  makes it easier for cache and Deadline submission.

tPUI Switcher

1 vote

A simple script to switch between tP Default White Color Scheme or Black Color scheme.

AutoPivot

0 votes


AutoPivot is a useful script for 3ds Max created to help you move easly object's pivot.

Description:

It includes two separate scripts that move the pivot to its center or to lowest point.
Unlike the standard 3ds command that uses the Selection Bracket, AutoPivot calculates the center of mass and moves the pivot accordingly.

Main features:

Viewport Toolbar

6 votes

Floating toolbar with current viewport settings.

Viewport Toolbar

Syndicate content