It helps the user to quickly create controllers for character's facial animation. It creates them and links with morpher channels.
Just 4 steps:
1) Pick Character.
2) Set the morph you want in each slot.
3) Choose controller type
4) Name Controller, Press Create.
Additionally, you can use "Reset Channels" button if you want to reset your morph modifier channels after creating controllers to erase expressions.
Feedback will be appreciated.
Done in 3ds Max 2012