Bbox Border plane and attach all mesh
Hi !
I looking for to create a little script who makes planes around my bounding box : like this picture ...
http://img15.hostingpics.net/pics/230428bboxplane.jpg
I don't need the top and bottom plane.
And I need too another script can attach all mesh together without lost Texture Information.
Someone know how I can do this?
Regards
Kasimashi
Comments
One of the textures can be
One of the textures can be saved. You have tochoos which one.
Tools and Scripts for Autodesk 3dsMax
:)
Works perfectly thanks you :)
But what about Attach all mesh ?
How exactly do you want to
How exactly do you want to preserve the textures? If you have a Box and in the diffuse slot you have bitmap with texture - "forest.jpg",and you have a Sphere with the bitmap with texture -"rain.jpg" in the diffuse slot, when you attach the Box and the Sphere w\ich of the bitmaps should be assigned to the diffuse slot of the new object?
Tools and Scripts for Autodesk 3dsMax
Ok !!!!!
Ok That why the initial texture is lost !!! :D ok ! :D
Thanks you !!! :D
Have a nice day :)
Regards
Kasimashi
Try this:
A better method to detect the plane width and length can be added, but I don't have time right now.
Tools and Scripts for Autodesk 3dsMax
As planes:
Tools and Scripts for Autodesk 3dsMax
:p
Thanks ! but last thing :) It's standard primitive plane not a editable poly :)
Regards Friend !
...
Hey dude you are not serious. Next time be more specific. On this forum I already write snippet for plane aligment. You need to find this by yourself.
bga
I'm really Sorry
I'm really Sorry :(
Yes but don't work correctly, the plane have not exactly the same dimension than face :(
look : http://img15.hostingpics.net/pics/217522exempledontwork.png
(green : default box with you script you have been write)
(yellow : the script wrote before a few month ago )
Regards
Kasimashi
Hey Kostadin,
you left over one dead geometry using detach method, because after detaching all four faces main object stay dead. :)
bga