Linking Spline Knots
Hi, i was wondering if it is possible to link spline knots to objects or dummy helpers? I know one can bake spline knots to an object or particle position, but is it possible to run a script so they are linked? That would lead to the effect that the spline would be controlled by helper objects in realtime, and not neeing to be baked..
Any help is appreciated, just need to know if its possible-