Multiple UI windows
Ok, so this is going to be a no brainer, but I have temporarily lost my hard drive with my maxscript info on it and need to be reminded of the syntax. I have made a rollout and buttons that do shiny things, but cannot remember the best method for checking if the ui window exists in the scene. I need to be able to remove the old one before the new one gets made.
Its monday, so my addled brain (full of alcohol and M&M`s) needs a gentle prod.
Comments
Yippee!!
SuhWeeeeet!!! Thankyou very much.
Si ne tentare quomodo scis?
Solution
use globabal for rollout and destroydialog function.
Example:
bga