Normals flipped help.
I have a mesh that when I load it, it appear with some normals flipped.
I already tried several scripts, but none is working the way I would like, because the mesh has some vertices not connected.
I need to force all the normal to be flipped to up or to select those normals that are flipped down.
If I manually select the flipped faces and apply a normal modifier, it works, but I would like to have the script doing that for me, since the mesh has lots of faces.
Does anyone knows how to do that?