Can you Condense Materials
I've imported some Collada files from xsi into max 2009, all looks good except that it has assigned a separate material to every object even though there are only about 10 materials in the scene. So I have 350 materials instead of 10.
Is there a way to condense materials by there properties rather than by name?
ie Materials Piston 01, Piston 02, Piston 03 etc are all the physically the same material but are all named differently, so have each got their own material.
I have no knowledge of scripting. Is this even possible?
Any help would be great
Thanks.
Comments
Hope this
Hope this helps
http://www.scriptspot.com/3ds-max/scripts/material-id-condense
sure you can, dont have the
sure you can, dont have the time atm but heres a function to compare 2 materials you can do what your looking for with that quite easily.
if you got multiple mats with same settings but different bitmap texture files you simply dont compare as strings
Raphael Steves