Collapse Material ID's Based on Texture Name or sub material name?
Hello Guys, i feel really bad requesting anything but this is something I've needed help with for a while.
My issue is:
I Import 700 Unique objects into a scene all sharing around 25 textures.
When i attach them all together i get around 350+ Material ID's in a Multi/Sub object.
Is there a way to condense the amount of Material ID's Back to 25?
All my Multi/sub object names would match the texture names if that helps.
Thanks so much for your help :)
Let me know if i can help in any way.