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Forum topic · Scripts Wanted

Collapse Material ID's Based on Texture Name or sub material name?

By Total Anarchy · 2010-06-17

Description

Hello Guys, i feel really bad requesting anything but this is something I've needed help with for a while.

My issue is:
I Import 700 Unique objects into a scene all sharing around 25 textures.
When i attach them all together i get around 350+ Material ID's in a Multi/Sub object.

Is there a way to condense the amount of Material ID's Back to 25?

NOTE:
All my Multi/sub object names would match the texture names if that helps.

Thanks so much for your help :)
Let me know if i can help in any way.

-TA

Comments (4)

xtheruler · 2010-07-01

If you ever want to post the script, I would be very interested!!!!! I just cant believe there is not script like that existing on the f internet. Ive been searching for couple hours now ..
anyways thanks in advance

X

Total Anarchy · 2010-06-22

Ok, well a coder i work with knocked together a script do solve my issue.
Works great and exports are much more efficient.
Let me know if anyone else is after it and i may post it.

xtheruler · 2010-07-02

If you ever want to post the script, I would be very interested!!!!! I just cant believe there is not script like that existing on the f internet. Ive been searching for couple hours now ..
anyways thanks in advance

X