Collapse Material ID's Based on Texture Name or sub material name?
Hello Guys, i feel really bad requesting anything but this is something I've needed help with for a while.
My issue is:
I Import 700 Unique objects into a scene all sharing around 25 textures.
When i attach them all together i get around 350+ Material ID's in a Multi/Sub object.
Is there a way to condense the amount of Material ID's Back to 25?
NOTE:
All my Multi/sub object names would match the texture names if that helps.
Thanks so much for your help :)
Let me know if i can help in any way.
-TA
Comments
I had a coworker make me
I had a coworker make me one.
http://www.scriptspot.com/3ds-max/scripts/material-id-condense
If you ever want to post the
If you ever want to post the script, I would be very interested!!!!! I just cant believe there is not script like that existing on the f internet. Ive been searching for couple hours now ..
anyways thanks in advance
X
Ok, well a coder i work with
Ok, well a coder i work with knocked together a script do solve my issue.
Works great and exports are much more efficient.
Let me know if anyone else is after it and i may post it.
If you ever want to post the
If you ever want to post the script, I would be very interested!!!!! I just cant believe there is not script like that existing on the f internet. Ive been searching for couple hours now ..
anyways thanks in advance
X