Switch maps, texture stays
Hi all im not very skilled in maxscript (in not skilled at maxscript at all actually :-) )
i have a vraynormal map type in standard materials (or vraymtl it the same for my situation) bumps slot.
This VrayNormal map type has in it normal jpg texture. I have around 39 objects each with different jpg textures.
I need to swap automatically the VrayNormal map type for Normal map type (which si common to default max materials) but with the issue that all the jpg textures must stay in their places, just replace the the Vraynormal map type with the Normal map type and keep the texture as a submap.
Can anyone help me please?