UV Map Packer by grid
Okay guys, looking for a UV map packer script that takes Polygons outside the 0 to 1 space and moves them inside the 0 to 1 space, however keeping the polygons in the same positions they were at as if 0 to 1 were tiled. Perhaps there may be a max feature that does this already that I've over looked.
(May also need to break polygons at grid lines)
Comments
Basically I need to...
Basically I need to... teleport the UVs so they all overlap in the same 0-1 space, without offsetting their original grid tiling locations.
...
Check this out
http://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer
http://users.skynet.be/arketip/arketipToolboxENG.htm
bga
UV Normalizer did not seem to
UV Normalizer did not seem to do what I needed. Which one of the scripts from skynet should I be looking at here?
Edit: yeah none of these work as I need them to, Thanks for the links though, may have use for some of these scripts in the future.