Weld Spline Vertex modifier
Hi,
I've been trying to make a Weld Spline Vertex modifier in MCG with no luck.
Reason: I want use this modifier in combination with a Section (shape) and then add an edit mesh to them and turn them into a surface/face. (For some reason the vertices in the section are unwelded)
Thanks
Comments
.
In MCG, you cannot create a Spline modifier, you'd have to create a separate primitive that uses that spline as a control object instead... Seeing that the end result is mesh, if you're not afraid of maxscript, have a look at how to work with splines in a scripted mesh modifier.
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters