Weld Spline Vertex modifier

Hi,

I've been trying to make a Weld Spline Vertex modifier in MCG with no luck.

Reason: I want use this modifier in combination with a Section (shape) and then add an edit mesh to them and turn them into a surface/face. (For some reason the vertices in the section are unwelded)

Thanks

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Swordslayer's picture

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In MCG, you cannot create a Spline modifier, you'd have to create a separate primitive that uses that spline as a control object instead... Seeing that the end result is mesh, if you're not afraid of maxscript, have a look at how to work with splines in a scripted mesh modifier.

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