Advanced Sweep

6 votes
Version: 
0.05b
Author Name: 
Vojtech Cada

A curve-controlled scripted sweep modifier. As of now, both the Interpolation and Profile animation rollout UI items are just placeholders for non-implemented stuff. Using curve controls this way is pretty much experimental and as such, I wouldn't advise using this in production - better collapse it or make a pointcache and use that instead.

Additional Info: 

Limitations: Owing to the fact that there's no native support for spline modifiers, it will only work on single object. Multiple subSplines in that object are supported. Also, while it will run in max 2016, it only works properly from 2017 on. Would be nice if you could direct some feedback my way as I haven't used it much and as such I'm not sure there are no more potential problems lurking around the corner with the way I use curveControls.

Installation: Copy the .ms file to your scripts\startup folder or run as a script if you only want to try it out. The modifier will be available in the modifier stack.

Credits: There's so much in this script that woldn't see the light of day if it weren't for Denis Trofimov - especially the parts that handle replacing curveControl curves, when constructs for monitoring tangent type change and the list goes on and on. I really wanted to say Thanks.

Version Requirement: 
3ds Max 2016
AttachmentSize
advancedSweep.ms22.43 KB

Comments

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luxxeon's picture

Very interesting!

This is like having the Loft tool available in a modifier, as it should have been from the beginning. Well done.

stel3d's picture

very nice script

hi Swordslayer, is a bug in the script wean you copy the spline with the modifier on it is crash. continue the good work

Swordslayer's picture

Closed curve

Closed curve is not a problem, though not implemented here. However, I'm currently on vacation so you'll have to wait :)

Schellicon's picture

closing ends

splineOps.close editable_spline_or_line_node_or_modifier

this should close your spline :)

vusta's picture

closed curve...

I'm trying to get my hands dirty with maxscript...fooling around with trying to make the 2 ends join up for a closed curve.....no dice...have you had success ?

since i can't do it with maxscript...i'm thinking in plain English...it works fine going 1 way....just missing 1 last 'segment' at the end...so why can't i do it in reverse direction...but take just the 1st segment....now join that to the orig direction...? That's in English...in mxs...well....i'm still in kinders...

pichunter's picture

simple Loft?

Super! Very suitable for the creation of decorative scrollwork! THANKS!
Can you make simple Loft? simply select curve section and build mesh like U-loft in NURBS.
It would be great.

brainsgonedead's picture

Interesting!

Hi, how long before BETA becomes final please? It sounds interesting and I shall follow your progress. The sweep mod is dated in my eyes and it is about time it got updated. Good Luck, Toby

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