Tagged 'Scripts'

Hair Recomb

13 votes

scriptPlane

3 votes

script Creates plane

HairtoShag V1.1

17 votes

HAIR TO SHAG V1.1
Is a 3dsmax script tool for convert the 3dsmax Hair&Fur guide lines in HairFx guide lines. With this script you can use the power of modeling tools in Hair&Fur and render your hairs with HairFx. For the tutorial you can see in my tutorial page link.

 

MultiRenderUV

7 votes

This script executes same function as Render UVW Template.
But it is saved as uvw_objname.tga in certain path and it can render several objects at the same time

Installation/Notes: 1.Run script
2.Enjoy!!!! ^ ^

X-Symmetry for Morph

1 vote

For morpher modifier (Poly object) - symmetry vertex position (vertex-correct).
For ALL Users - correct my description! Please. I bad know English Language.

How to convert BLOWUP to VIEW!

---------------------------------------------------------
I want use '3dsmaxcmd.exe' to rend my scene . but it could not rend Blowup.

So i want to convert BLOWUP to view ?

But i don't know how to do this.

who can help me! thanks.
---------------------------------------------------------

Copy To Clipboard

11 votes

CopyToClipboard - 3DS MAX Render Effect allows you to copy the rendered image to the Windows clipboard.

- v1.0.1 (20.10.2007) added support for MAX 2008.

Permutation help needed

Hey guys, I'm new to scripting (architecture student working on comprehensive work) and I need help figuring out how to sucessfully script.

Zoom selected keys

8 votes

Select some keys in the
trackview, run the UI script and it'll zoom
your tackview key window right to them. If you don't select
any keys,
it'll just zoom to your entire animation range extents. This
works best I think when assigned as a trackview quadmenu item and your
tackview
vertical zoom is set to the vertical extents of the animation range.

Set individual transform keys

13 votes

Need to key only the X position, or the Z rotation? This is a very basic script that pops up a little window having position X, Y and Z buttons individually, and the same for rotation. I left scale out of this since you'd have to assign a new controller for that to happen individually.

Syndicate content