Tagged 'Scripts'

Universal Select By

2 votes

This Script for Selecting Objects By Class Or Name Or Bitmap Name According to 6 Types :

Spline Tangent Aligner

2 votes

Spline Tangent Aligner is a simple macro that aligns the tangents of selected spline knots and makes them parallel. Useful when working with knots with the Bezier Corner type.

Connect Edges

0 votes

Just a simple modifier to connect edges selected with the previous "edit poly" "editable poly" or "poly select" modifier. Currently I tested my script on 3dsmax 2020, I will try to test it on older version of 3ds max and update this page if I can. If you have any question or any requirement, don't hesitate to ask me or to contact me. I will be happy to answer you.

How to use the modifier Connect Edges

LOL – Lost Object Layerer

0 votes

This script move the selected objects in a new layer, if your object are not listed in the layer Manager. I have this bug with 3ds max 2016.

Script category: “#todorScripts”.

You can see an example here, how to install my script per Drag and Drop:

DWG Cleanup

0 votes

A minor edit to the original script by Jon Seagull, providing major speedups.

Original script here:
http://www.scriptspot.com/3ds-max/scripts/dwg-cleanup

Mine just disables viewport and modify panel refresh, and disables undo. The result for me was this took a few seconds rather than minutes.

HOUSE GENERATOR

0 votes

A script make houses with a button

ANiBaker "the Animation baker Tools"

0 votes

ANibaker is the animation Baker tool, it's allow to convert animation to key frame.
Works with all version of 3dsmax.
If you Bake Animation from Other software Like "Anima AXYZ", you will have a valid Key from them !
3dmaxscript will not be responsable for wrong use of this script. It will never allow you to not get a legal license from other software.

Drag and Drop ANiInstaller.mse on your 3dsmax viewport and let's the plugin install.

Uninstaller is include to remove all (ANiBaker) files.

V1.3 (not realesed yet) Work on the point cache File.

Isolate by MatID

1 vote

super simple scripted modifier that allows you to hide or isolate parts of your geometry by Material ID.

Quick Environment Script V2

3 votes

PolyLattice3 - Use EPoly as FFD deformers

2 votes