Tagged 'Scripts'

UniRemover

21 votes

v.9.48 Fixed bug of converttopoly of nonrenderable display as Mesh splines

In SUBOBJECT 4 (faces), If selected all faces,
will be find and select overlaped (coplanar) faces
To setup tolerance press Esc+Key of script

В ПОДОБЪЕКТЕ 4 (грани) Если выделены все грани, будут найдены и выделены перекрывающиеся (компланарные) грани.
Для настройки расстояния отклонения нажать Esc+Кнопку скрипта.

And all this works by single button

Copy Paste Material and Mapping

3 votes

Quick and easy way to COPY/PASTE/DUPLICATE material & mapping from one object to another without opening a Material Editor. You can even copy the object's material in one scene and apply it to an object in another opened scene - all just in 2 clicks!

Grouper

0 votes

With this script you can open and close single or multiple groups in 3ds max. There is a also a possibility to select all object in the scene – the “select all” Button.

Script category: “#todorScripts”.

You can downlod it from my website:

Uv By Element Modifier

2 votes

UV by element is a scripted modifier plugin. It will offset, rotate, and/or scale the UV coordinates of each element by a pseudo-random amount.

Subobjects Converter

8 votes

v3.04 Fixed bug of enable Subobjects from create mode
v3.03 Fixed bug of Subobject 5
v3.02
Added Select All Hard Edges by pressed Esc+2 If current subobject is Edges and not selected edges
Добавлено выделение всех жёстких рёбер по нажатию Esc+2 При условии что подобъект в данный момент это рёбра и не выделено ни одного ребра.

v3.01

FFD_spin

4 votes

v1.66 Change:
The coordinate system for transform gizmo on screen is not forced to be set. The coordinate system remains unchanged when the script is enabled
Изменение:
Принудительно не выставляется система координат для transform gizmo на screen. Система координат остаётся неизменной при включении скрипта

Batch Camera Render

268 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.16:

  • CoronaSun supported inside Daylight System

1.15:

  • Don't Save Render Elements Checkbox (Thanks to antomor)
  • Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

V-RayMtl Converter

164 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

Current verion: 3.99

RealWorld Resizer

0 votes

Real-World size in texture aspect ratio

DropToSlate

2 votes

Enhance your Slate Material Editor

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