Tagged 'Animation'

AdvArray

2 votes

The AdvArray modifier is an advanced parametric array type modifier for Autodesk 3ds Max. Being that 3ds Max does not ship with any sort of parametric array modifier, I’ve programmed this modifier to fill that void as well as add a number of advanced array features not found in 3ds Max by default, and even some that cannot be found in other third party modifiers.

UI toolkit

3 votes

 

UI Toolkit, is a serie of new 3dsmax scripted plugins, to quickly create modern & sci fi UI and motion graphics directly in 3dsmax.

With a lot of procedural parameters and ways to animate and link them together.

More tools to come, you can email us to suggest some new features/objects.

Features :

Realtimer

4 votes

Realtimer main poster

The Realtimer plugin allows you to capture your object manipulations as an animation with ability to change smoothness and speed. You can record it slow for more accuracy or you can make it fast as a timelapse. Use your imagination faster than ever before. It's an animation by your rules! Watch trailer for more details.

OverMorpher WorldSpace

1 vote

 

That’s a new 3dsmax plugin for animation.

It gives you all the freedom that even the best rig can’t.

You can sculpt your poses in animation at a specific time, and your corrective poses are blended on top of your mesh deformations.

OverMorpher MeshSpace

1 vote

OverMorpher Mesh Space is the release of what I showed a few years ago: http://hocuspocus-studio.fr/tools/overmorpher/

That’s a new 3dsmax plugin. It works like a morpher, but on top of an animated mesh.

It can be placed over a skin modifier, or anything like a point cache or an alembic…etc

OverMorpher PoseSpace

1 vote

 

OverMorpher PoseSpace is a 3Dsmax plugin dedicated to Pose Space Deformation.

It is pretty similar to the SkinMorph, Corrective poses driven by your Rig.

Except the poses interpolation is more reliable.

The SkinMorph modifier drives the poses depending on the angle between 2 bones.

F.A.S.T

6 votes

Fast Animation Surface Tool Inspired by what Pixar showed on Presto, this tool will really speed up your rigging workflow, but most of all your animation efficiency. You don't need anymore to create additional object to control your rigs, everything is triggered by predefined mesh zones and your mouse movements. So the advantage here is that it doesn't slowdown your scene by adding more elements, and most of all, you can control your rig directly on the mesh, without any visual interference, painful Controller selection or separate UI. So everything becomes very obvious and intuitive.

Multi Mesher

14 votes

This is a quick FREE tool.
it acts like the Mesher, but instead of picking only one source object you can have a list of them.
And with some boolean options to intersect or subtract the meshes.

there is a add list for the boolean addition objects
and another one for the subtract objects

it keeps the animation...modifiers, and the uv's.

and the Source objects remains separate, so it'll not collapse it in one, like the boolean does.

you can also pick splines

installation :
1 : put the file in your script, startup folder.
2 : restart max

Universal Track Selector

5 votes

(NEW)On sale from now till the end of the year! Check it out.

Proxy Manipulator

53 votes

Proxy Manipulator

 

Proxy Manipulator

 

 

I had this idea for a simple controller that would filter manipulations and pass them on to other objects. It is based on the 'Gizmo Transform' controller that comes with CAT, but this one is a lot more sophisticated, and can do a few more tricks.