That’s a new 3dsmax plugin for animation.
It gives you all the freedom that even the best rig can’t.
You can sculpt your poses in animation at a specific time, and your corrective poses are blended on top of your mesh deformations.
It can be applied on top of any mesh deformations like a skin modifier, a point cache, a cloth simulation, an alembic cache…etc
That’s a really cool tool to add cartoony deformations, like smear frames, squash&stretch, change the silhouette, correct a cloth simulation…etc
It works pretty well with Combine to attach your animated meshes together before the pose sculpt process.
- Sculpting tools. You can sculpt the poses outside 3dsmax and get them back in the plugin easily.
- Quick and easy keyframe access.
- Update and extract poses.
I want to say a big thank you to the beta testers :
- Will Eades – RealTimeUK
- David Gondcaille – Ouirdo
- Matias Zadicoff – Mediaramas
- Henrique Melo – Ingreme
- Fernando Fracaroli – Clan vfx