Tagged 'Box'

UCX Tool

9 votes

This is a handy tool for creating UCX collisions.
It generates hulls based on your polygon or element selection and set their names and pivot points correctly.

If you have any requests or feedback, feel free to contact me to [email protected]
or in the comment section down here ;)

Update 2017/07/22:

- Added an installer in the .rar archive.

Display As Box

5 votes


This is a very small, but useful script for 3ds Max. It can increase the performance of the viewport by showing all objects in the scene as a box, except the selected objects. So you can see the selected objects normally and you can work on it.

Bug report: [email protected]

Version info:

1.0 (2013. Apr 30.) First release.

Fit Bounding Box

6 votes

Minimize volume Bounding Box

Translated Bounding Box

36 votes

Create Box or Dummy (if CTRL key pressed) for each selected objects
using their bounding box in coordinate system matrix3
TBBox

Adjust Length, Width, Height

11 votes

Adjusts length, width and height of selected objects that got one or more of this baseobject-properties. You can choose the direction of this adjustment.

Feel free to use, hope it helps :)

Box 2 (extended primitive)

0 votes

It's an extended box primitive that adds two options to keep the same value on the three axis :
-Lock size
-Lock subdivision

Box Creator

1 vote

Box From Vertices

1 vote

Simple Script to Create Box from Selected Vertices (You can use it as snap reference)
The Box Rotation Depends on the Current Coordinate System :
- local , Parent , Node.Transform .
- other than that it'll use the view system .
- it works with (Poly,Mesh) Objects or Modifiers , and shapes (will be Converted to editable Spline) .
The Created Box Name will be "Box_Helper" placed in Layer Called "Snap_Helpers" .

Aligned Box

2 votes

Custom box primitive where you can choose where the pivot point will be located while creating the object. You can place the pivot point visually by picking the location on YZ and XZ plane:

Aligned box

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