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Select your objects and lights, choose I/E ops and check "Transfer..."
(if you like) to move existing obj(s) into the new I/E List.
Works on all geometry + renderable shapes (as original I/E feature designed).
Bake animation transform keys to chosen object with specified interval and sample frame step.
Plus reduce keys for chosen object with specified interval, sample frame step and threshold.
Quick load Material Libraries to the Material Editor.
Quick code just from scratch as well.
Generally useful for all people that found 24 ME slots for not enough.
Hump is a simpleMod scripted plug-in modifier which folding an object according to the transformation of the modifier's gizmo, the amount and heaping parameters over X, Y or Z axis.
Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder