Tagged 'anubis'

Multi Camera Preview

35 votes

A script asked in the forum.
MCP v.1

A tool with self explained interface.
Make viewport preview for multiple cameras
with separate range and Nth frame settings
and save to single video or image sequence
with desired compresion.

Batch Loader

72 votes

Quick Merge/Import multiple files.

UI v.1.7

Features:

  • Merge multiple .MAX files
  • Import multiple .* files (ie all that can be imported)!
  • Log all files where failed to load to Listener (if any)
  • Multiple history for recent used paths available
  • Limit count of recent paths to keep in history added
  • Group option available
  • Layer option available
  • Attach option available
  • "Auto" option (if is checked no prompt for Merge/Import) *

Dimension

42 votes

Scale tool coded as modifier plugin

Dimension

Selected Verts Boundary

3 votes

a mini utility show the boundingbox of selected vertices,
as well their Min/Max boundary in world space coordinates.

GUI

measure single selected node (selection[1])
works with any geometry node that has .mesh value
allows one floater rollout at a time

Fit the UVW Mapping Gizmo

3 votes

Perform Fit gizmo operation on UVW mapping modifier on all selected objects.

example

Features:

  • Written as macro script
  • Optimized measurements
  • Allows UVWmap on any level in the mod-stack
  • Perform Fit operation on all selected objects

Thanks to Borislav "Bobo" Petrov for the nice tutorial:
http://www.scriptspot.com/bobo/mxs9/uvwgizmofit/index.html

Mirror Animation Modifier

86 votes

Mirror position/rotation animation tool written as modifier.

Mirror Animation

ViewPort Preview

64 votes

Capture Viewport animation to any output video/image format that 3ds Max support, with an access to the I/O bitmap setup (quality and compression settings), with a few (similar to the renderer) timing options.

Viewport PreviewViewport Preview 1.2

Update

    - version 1.4 change log:

  • Now custom-built sequence support negative ranges
  • You can use interval (space sign) in custom-built sequence

AddPRSKeys

6 votes

GUI

A script requested in the forum.
Useful for some game engines.

Enjoy

SelectByMaterialID

3 votes

Select all faces with Mareial ID equal to selected one.
Work with base Poly/Mesh & Edit/Select Poly/Mesh Modifiers.
Work on currently selected object/modifier in the modifier stack.

Undo SubObject Level

2 votes

Macro script requested in the forum.
"go to the last-used subobject level"

* "last-used" here means last recorded (when you invoke the macros)

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