anubis

Select Similar Objects

6
votes

Select similar (to chosen) nodes by assembly of similarities.

SSObj

Instance Identical Geometry

6
votes

Find identical objects (to chosen one) and instance them.

Instance Identical Geometry

Procedural Map Scale

5
votes

Resize Maps

Good for global rescale at once the size of all procedurals.
Works on any resizable procedural map.

Quick Include/Exclude Lights

10
votes

qIEL_1.1

Select your objects and lights, choose I/E ops and check "Transfer..."
(if you like) to move existing obj(s) into the new I/E List.
Works on all geometry + renderable shapes (as original I/E feature designed).

Random(De)Select

7
votes

Random(De)Select

Random Select/DeSelect objects by percentage with a few precise options

Hierarchy State

5
votes

Hierarchy State

Good for backup/restore scene objects hierarchy

Fetch Selected

4
votes

Fetch Selected

Good for large scenes where Hold/Fetch is more stable than Undo/Redo
Brief feedback printed to the Listener

Select More Target

4
votes

Slim (self explained) selection assistant.

SMT

Commonly useful when select target lights, cameras or tape helpers,
or any objects with (older) Look_At transform controller applied
and you wish to select their targets as well.

ML2ME (Material Library To Material Editor)

8
votes

Quick load Material Libraries to the Material Editor.
Quick code just from scratch as well.
Generally useful for all people that found 24 ME slots for not enough.

ML2EM

Select Vertex Cross-section

14
votes

Extend 3ds Max selection features on Editable Mesh and Editable Poly.

Select Vertex Loop

* [Read Notes]

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