Tagged 'anubis'

Batch Loader

75 votes

Quick Merge/Import multiple files.

UI v.1.7

Features:

  • Merge multiple .MAX files
  • Import multiple .* files (ie all that can be imported)!
  • Log all files where failed to load to Listener (if any)
  • Multiple history for recent used paths available
  • Limit count of recent paths to keep in history added
  • Group option available
  • Layer option available
  • Attach option available
  • "Auto" option (if is checked no prompt for Merge/Import) *

Instantly Auto Edges

27 votes

Performs auto edge on all selected Editable Meshes,
making imported Revit or AutoCAD meshes more readable.

Multi Camera Preview

35 votes

A script asked in the forum.
MCP v.1

A tool with self explained interface.
Make viewport preview for multiple cameras
with separate range and Nth frame settings
and save to single video or image sequence
with desired compresion.

Merge By Layer

301 votes

Merge By Layer 0.4

A self explained script, I think. Enjoy

ML2ME (Material Library To Material Editor)

27 votes

Quick load Material Libraries to the Material Editor.
Quick code just from scratch as well.
Generally useful for all people that found 24 ME slots for not enough.

ML2EM

Poly Average Normals

36 votes

The macro script that averages all vertex normals
for faces tracked using custom (time saver) "smart selection".

Poly Average Normals

Audioflow SplineSync

111 votes

Superflow

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V-MOTION - Audioflow SplineSync // 3-Dimensional Audio-Synchronized Spline Generator

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Developed by Ian Clemmer http://www.ianclemmer.com

Superflow Original

283 votes

Superflow
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V-MOTION - Superflow Original

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Developed by Ian Clemmer http://www.ianclemmer.com

Programmed by Panayot Karabakalov a.k.a. Anubis http://www.scriptspot.com/users/anubis

Honeycomb

93 votes

Honeycomb is a free scripted geometry plug-in (for 3ds Max 9 SP1 and higher)
that build procedural hexagonal tiles surface sorted in 4 shape types.

Select Vertex Cross-section

40 votes

Extend 3ds Max selection features on Editable Mesh and Editable Poly.

Select Vertex Loop

* [Read Notes]

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