Tagged 'wiring'

IA_Utilities_Ver1.1

13 votes

IA_Utilities_Wire-consists of 4 maps that can be plugged into any shader network, for wiring numeric, boolean, and RGB color values.IA_Utilities_Instance-consists of 4 maps that also can be plugged into any shader network, for containing multiple instanced texture-maps. Each map has user labels within it, to label the use of each instance or wire.

Some uses for this are-

Rigging Army Knife

28 votes

This is an advanced toolset for rigging. For a full features list refer to the included readme.

InstaWire

13 votes

InstaWire is a MacroScript utility. It is based on an idea by Neil Blevins of Blur Studio.
It provides a new flexible way for fully or partially instancing objects, materials and modifiers.

MultiWire

8 votes

"Enhances Parameter Wiring with the following options:

  • Multiple Connections with a single selection
  • Instanced Wire Controllers option
  • List Controller support for mixed Wired/Interactive controls
  • <
  • Wire Connect

    12 votes

    "This script does ONE WAY WIRING with a simpler object-to-object interface. It also shows Script Expression editing as well as range editing for objects. This is similar to Maya's Connection Editor - but with all the nice added features of MAX's wiring via script/expressions.

    Wire_Y_Rotations.ms

    3 votes

    This script will wire the Y rotations from target objecct tothe curently selected object.

    Wire_Chain_Rotations_To_Ctrl_Object_Direct.ms

    10 votes

    Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.

    Wire_Chain_XY_Rotations_To_Ctrl_Object.ms

    7 votes

    Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.

    Wire_Chain_Z_Rotations_To_Ctrl_Object.ms

    5 votes

    Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.

    Wire_XYZ_Rotations.ms

    6 votes

    This script will wire the X -Y and Z rotations from target objecct tothe curently selected object.

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