IA_Utilities_Wire-consists of 4 maps that can be plugged into any shader network, for wiring numeric, boolean, and RGB color values.IA_Utilities_Instance-consists of 4 maps that also can be plugged into any shader network, for containing multiple instanced texture-maps. Each map has user labels within it, to label the use of each instance or wire.
Some uses for this are-
-Controlling parameters of complex shaders, or deeply nested materials, within one map, such as diffuse color, noise size, shader modes, etc.
-Holding maps in slots that can be instanced for quick editing.
-Controlling different modifers on your model, all within one map.
-Wire parameters to controll lights, like a simplified light lister, but within the material editor
Version 1.1 update- IA_Utilities_Wire maps now have both RGB and RGBA color swatches now, for point4 color wiring.